Fila Toon skin white lines

Sometimes I get white lines on the skin of a non-toon-figure (with toon skin shader applied). Does anybody experience the same poblem? Is there a solution?

Comments

  • paidpaid Posts: 38

    An example

    white lines.png
    1920 x 1080 - 772K
  • PadonePadone Posts: 3,730

    Since filament is a viewport engine, this may depend on the texture settings in the preferences, you may try to set the textures toward "quality" rather than "peformance".

    edit > preferences > interface

  • Padone said:

    Since filament is a viewport engine, this may depend on the texture settings in the preferences, you may try to set the textures toward "quality" rather than "peformance".

    edit > preferences > interface

    Yes, also the Display Performance setting in the same place.

  • paidpaid Posts: 38

    I changed the settings but the problem still exists. Also: If I use the original figure (Kima from Renderosity) with their original skin it is okay in Textrure shaded but these white lines show in filament, too. This seems to be a problem of the figure/skin combination.

    Any ideas?

    (The same is true for the Keme figure from the same author)

  • crosswindcrosswind Posts: 7,287
    edited November 25

    You may try: with Filament Drawstyle, from DS menu : Create > New Filament Draw Options Node..., in Scene pane, select the Filament Draw Options node, turn off Generate Texture Mipmaps property, or increase value in MSAA Sample Count, see if the issue is gone.

    Post edited by crosswind on
  • paidpaid Posts: 38

    That solved the problem. Thank you!

  • crosswindcrosswind Posts: 7,287

    Great ! yes

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