Morph with Geograft
colcurve
Posts: 158
Hi, wenn I create and load morphs for a geografted figure with morphloader pro, the vertices in the base figure that are hidden do not receive any delta value. Is there any way to make the system "guess" a delta for these? It turns out that the adjust rigging function in joint editor doesnt work well anymore in this case.
So in case of gegrafting replacement legs which hides large part of the original ones, what is the correct workflow to make morphs for this combination?
Thanks.
Comments
Try having some more understanding from this thread firstly ... https://www.daz3d.com/forums/discussion/627141/creating-morph-for-the-figure-and-geo-graft-together
- DS cannot "guess" a delta but only get it (data of vertex position change) from OBJ file
- The principle of making morphs on Base figure or geo-graft per se is explained in the above thread