DAZ3D to Unity (via Bridge) + Mixamo animations: Best workflow for Genesis 8?
Castor
Posts: 8
Hi everyone,
I'm experiencing some issues with Mixamo animations on Genesis 8 characters exported through DAZ to Unity Bridge. While static animations (like idles) work fine, locomotion animations show problems - particularly with foot placement and exaggerated leg spreading (characters walk like ducks).
Has anyone found a reliable workflow to make this combination work properly? Any tips on settings or steps I might be missing?
Thanks in advance!