How can I create an Eyepatch that will morph onto the head of my character?

I have this eyepatch that I've made in c4d and constrained to my character via position constraint. But there is subtle face movement (eyebrows, squinting, cheeks & mouth moving etc) that clip through the patch because they arent bound to the rig or moved by joints etc. Is there a way for me to make the patch within daz so it can move & morph as a part of my characters actual skin movements?

Screenshot 2024-11-06 105832.png
1390 x 978 - 3M

Comments

  • crosswindcrosswind Posts: 6,904

    In general, you need to fix corrective morphs (Auto Follow) on the patch for the expression properties. And crank up Smoothing Iterations as well.

  • The problem will be avoiding distortion - turning it into a figure would let it follow bone and morph movements, but not rigidly; there are ways to make it act rigidly but they are likely to require manual adjustments for each pose or morph change.

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