How can I create an Eyepatch that will morph onto the head of my character?
davidaindow15
Posts: 0
I have this eyepatch that I've made in c4d and constrained to my character via position constraint. But there is subtle face movement (eyebrows, squinting, cheeks & mouth moving etc) that clip through the patch because they arent bound to the rig or moved by joints etc. Is there a way for me to make the patch within daz so it can move & morph as a part of my characters actual skin movements?
Screenshot 2024-11-06 105832.png
1390 x 978 - 3M
Comments
In general, you need to fix corrective morphs (Auto Follow) on the patch for the expression properties. And crank up Smoothing Iterations as well.
The problem will be avoiding distortion - turning it into a figure would let it follow bone and morph movements, but not rigidly; there are ways to make it act rigidly but they are likely to require manual adjustments for each pose or morph change.