Diffeomorphic softbody and clothes colliding
dan_thomas
Posts: 88
I am using Diffeomorphic to animate DAZ characters in Blender. Most of things are working well but character's softbody breasts are moving and colliding clothes and makes holes in the clothing. I looked into Diffeomorphic blog about its softbody guide and tried to manipulate vertex group but clothes do not follow the breasts movement and still collide. Any clue will be appreciated. Thanks.
Post edited by dan_thomas on
Comments
When you make the softbody, you also have to select the clothes you want to follow. For example select the shirt then the figure as active then make softbody. If you only select the figure then softbody is not transferred to the clothing.
p.s. Another option is to make softbody only for the figure, then add yourself a surface deformer to the clothes you want affected, eventually with a mask to limit the influence.
@Padone Thanks a lot for your tips. I didn't know I have to select the clothes as well. I will try it out.
BTW, using Blender with Diffeomorphic has been a lot better than DAZ studio for almost everything related to 3D so far. I would recommend it to anyone who feels limited with DAZ studio.
But how is the render quality? Does cycle render look better or worse than daz renders without any additional editing in blender?
It depends what you mean by "better". Of course the materials are approximated compared to iray so not exactly the same, some may need to be tweaked, especially skins. If to get the exact same materials as iray is extremely important to you, and you want this to be automatic, then you will not be able to export anything anywhere anyhow, as there isn't any exporter capable to convert iray materials with 100% precision to another engine.
That said the diffeomorphic conversion is probably the best you can get and generally quite good.