Fixing G9 attachments' rigging for attachments' morphs?
Previously in G8, mouth and eyes were part of the base figure, so rigging was naturally adjusted automatically to the whole mesh with "Adjust rigging to shape." But now in G9, everything is seperate. The problem with this is that if you have a custom head morph and need new morphs for eyes and mouth to fix their placement, adjust rigging to shape won't fix the rigging for the attachments' new morphs, because it keeps the 0-value rigging for the attachments' morphs when the figure's rigging has been adjusted and if I apply adjustment on the attachments, both the rigging and the object will explode.
Obvious solution is to manually fix the tongue and eye bones, but who has time for that, especially if you have multiple figures to work on. I guess another solution is to somehow merge the location fix morphs with the main figure head morph, which in turn probably would add the rigging adjustment for the attachments, but I have 0 idea how to do that.
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So for example, here is the G9 mouth attachment with the head morph's new rigging, without the attachment's morph that fixes its placement.
And the second image is with the morph that fixes the placement. As you can see, the mouth bones are misaligned, especially the tongue, and it's the same with the eyes. I need the rigging to adjust to the attachment morph dynamically, as if in G8, the attachments were part of the main figure.
Third image is what happens if I apply the automatic adjustment with the attachment morph at 100%. You'd think that would fix it like it does the main figure's morphs, but I guess not.