Question about anatomy body shape prop layer on add layer makeup bug.
foxyfoxfurries
Posts: 330
Hello :)
As you see in the image I use some layer prop on my model chest and wanted to add some body mud on my model as well , So when I do this the body have the mud I want but the chest change to white.. When I try to make it with color fix nothing happen until I remove the other layer mud.
Have some fix for this or it's kinda a problem to do two things in one time?
Sorry if I didn't write that clearly. Hope it's still understandable. ^^
vvzz.PNG
195 x 311 - 144K
Comments
The mud is probably a Geometry Shell, but the breasts GeoGraft (I assume) isn't seen by the preset so it has the default materials. You could try saving a Shader Preset from the mud object's Torso, then apply it to the surfaces of the shell that belong to the graft.
Here is a post of how to fix, almost the same https://www.daz3d.com/forums/discussion/comment/8183601/#Comment_8183601
@Richard Haseltine thanks @crosswind thanks to both of you! I tried what you send me but it still didn't work : X Have any other idea ? It's not that important I can use other stuff on my model hehe but have some nice layers that really nice and if I use this breasts layer it turns to white so I pass them. :)
It should work.
Can you confirm that you can find the geoshell on the character?
If you hide the geoshell (click the eye icon in the scene tab) the mud layer (and the white layer) will disappear.
Well, yes, It should work ~ So, further check this thread https://www.daz3d.com/forums/discussion/703076/i-cannot-fix-the-problem-of-geoshell-white-material
I recorded a video for him to clearly explain the issue and show the way of fixing, in here https://mega.nz/file/qfAUGRxS#ICIj9XQD1ctKvVs3z5cB_dDH5uz1BSFfiWuS6fBdMno
Though the geo-graft / shader he used were different, the way of fixing would be always the same.
@felis thanks to both of you! and thanks for this amazing video! the problem that I don't have this options I need to click toros for example?
You very helping me thank you very much!
Yes, I used G9 as the example so the surface is Body. You were using a G8.0, so it's Torso.