Issue with Importing Animated Genesis 8 Female Character to Blender
Hi everyone,
I’m having trouble importing an animated Genesis 8 Female (Gen8) character into Blender and Unreal, and I think it might be related to the FBX import process.
Here’s what I’ve tried and observed so far:
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Importing the Base Character: If I import only the Gen8 character to Blender (without animation) using the DAZ to Blender bridge, the model appears normal in its default pose.
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Importing with Animation: When I import the character with animation (specifically, “MMS Animation Hot 130” from RenderHub), I notice that certain body parts, particularly the pelvis and crotch area, appear distorted and pointy. This issue happens both in Blender and when using the DAZ to Unreal bridge.
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Using Diffeomorphic: If I use Diffeomorphic to import the character and then apply the DAZ pose file directly in Blender, the problem doesn’t occur, and the animation looks fine.
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FBX Export Issue: Here’s the strange part—when I export the well-applied animation via Diffeomorphic as an FBX and then import it again into Blender or Unreal, the pelvis distortion reappears.
Additional Details:
- I’ve attached images to show the difference: one from DAZ (normal) and one from Blender (with the pelvis issue).
- The animation I used is “MMS Animation Hot 130” from RenderHub.
This issue has been really frustrating, so any insights or suggestions would be greatly appreciated. Thank you!