Seeking collaboration to develop a system for exporting animations from DAZ to Blender
huntergeen
Posts: 36
We've tried many methods, including .abc and almost every possible approach, but haven't achieved a perfect result. I think modifying Diffeomorphic might be a way forward. We're working on importing every part of the animation perfectly. If anyone is interested in helping us create it, join us on Discord.
Comments
What do you mean by "a perfect result" ? Importing Action didn't work for you ?
An animation in Blender that matches Daz 100% isn't just about the rig, and using 'import action' doesn’t work with the genitals and 'import pose' either. I’ve already tried it. The developer suggested doing something beforehand, but I’ve already tried a ton of different things. It's driving me crazy!
I can confirm that a 100% match is not always possible with diffeomorphic, mainly because morphs are approximated compared to daz. That said your mistake was simply that you didn't load the morphs for the geograft so it didn't animate. For a 100% match with daz there's Sagan which exports as alembic so it also works with dforce. Diffeomorphic is more to import in blender then animate there, though it provides some nice features to import and export daz animations.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2246/geografts-animation