Help Genesis 9 rig

PatrickPatrick Posts: 14

Hello,

Does anyone know how to manually adjust the rig when a morph is passed from ZBrush to DAZ Studio? Or is there another way to do it?

It turns out that in ZBrush I passed the shape of Genesis Mr Hyde to Genesis 9, but when I pass the morph from ZBrush to DAZ Studio via Shape Rigger Plus Genesis 9, it does not fit well in the hands and when a pose is made as seen in the attached image, in this case the closed fist does not work well.

Does anyone have any tips to adjust this?

Thanks.

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Post edited by Patrick on

Comments

  • crosswindcrosswind Posts: 6,913

    Shape Rigger Plus ususally does job well... but it still depends on the case that you have.

    - have you splitted this character into Head and Body Shape separately ? If not, split it before rigging.
    - try checking Inclue Bone Alignment... before rigging, set Tolerance to 7

    If the issue still persists (shouldn't...),  then more steps will be suggested.

  • PatrickPatrick Posts: 14
    edited October 28

    crosswind said:

    Shape Rigger Plus ususally does job well... but it still depends on the case that you have.

    - have you splitted this character into Head and Body Shape separately ? If not, split it before rigging.
    - try checking Inclue Bone Alignment... before rigging, set Tolerance to 7

    If the issue still persists (shouldn't...),  then more steps will be suggested.

    Thanks for your reply.

    I have no idea what you're talking about, I'm not very versed in daz and usually when I make a change or create a character I always use goz and zbrush, I've never separated pieces so I have no idea how to do this or what you're trying to tell me.

    If you know of a video where I can see how to do what you're telling me, it could help me.

    Thank you very much.

    (Edited by mod to pull post from the quote)

    Post edited by frank0314 on
  • crosswindcrosswind Posts: 6,913

    Patrick said:

    crosswind said:

    Shape Rigger Plus ususally does job well... but it still depends on the case that you have.

    - have you splitted this character into Head and Body Shape separately ? If not, split it before rigging.
    - try checking Inclue Bone Alignment... before rigging, set Tolerance to 7

    If the issue still persists (shouldn't...),  then more steps will be suggested.

    Thanks for your reply.

    I have no idea what you're talking about, I'm not very versed in daz and usually when I make a change or create a character I always use goz and zbrush, I've never separated pieces so I have no idea how to do this or what you're trying to tell me.

    If you know of a video where I can see how to do what you're telling me, it could help me.

    Thank you very much.

    (Edited by mod to pull post from the quote)

    As a best practice or an SOP, we split the full character morph into a Full Head Morph and a Full Body Morph... rather than using a single morph. Check this tutorial of how to do it from Jay: https://youtu.be/nEFI6keXU2c?si=5X8yFcjNE3wWAsa9

    Though you use GoZ, you can use Attenuate option as well... (ss1)  Follow the above tutorial, the process is almost the same.

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