Problem to have universal direction for texture content

Hello everyone
I have a problem when I save Material preset of different eyes.
Sometime I have universal directory for the jpeg (normal color, normal map...)
like /Runtime/Textures/Eyes/EyesBlue1.jpg
so I can use it on different external drive.
And sometime I have a specific directory
like /D:/3D/People/Anatomy/G8/EYES/Runtime/Textures/Eyes/EyesBlue1.jpg
so if I put it on a external drive /G:; Daz doesn't found the image because it try to found it on /D: drive.

All professonal content have universal directory but my home made eyes not.
I don't found solution for that.

Comments

  • SofaCitizenSofaCitizen Posts: 1,920

    If you store linked files outside a content library then Daz will have no choice but to save the ABSOLUTE PATH. To avoid this you should always save stuff like that in configured content libraries. In the above case that would mean adding a new content library at "D:/3D/People/Anatomy/G8/EYES" then Daz will save the RELATIVE path of "/Runtime/Textures/Eyes/EyesBlue1.jpg" in the file which means it will be able to be found on any machine that has the same libraries set.

    However, that sounds like you'll end up with way too many product libraries with too specific a focus and so you should porbably re-evaluate that approach.

    Also NEVER nest product libaries inside each other - that WILL break paths.

  • I understand

    Thank you so much SofaCitizen !!!

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