Face Looks Rubbish in Unity
I can usually work most things given time, but I am getting frustrated.
I am using the Donnie (Trump) character, gen 9. Export using bridge to Unity. It looks OK but not the same detail as looking at it in Daz, by far.
I have the Jaw oddly open fixed , via other posts. This is strange in its self. but ok, there is a bit of a workaround. Annoying. but ok.
But trying to get the same look from Daz to Unity, I just can't get it after several days of trying many ways, I am finally frustrated enough to post.
I am guessing it is in some kind of mesh detail setting? I thought this would be sorted in the Bridge.
What am I missing please?
Really hoping to do small animations, to use as memes, on X. Anything I learn I will post back on here, to help other people.
Sorry if I am missing info, but I have never had to ask a question before. I am stumped. Haven't used Daz or Unity in a year or 2, and I may be missing something obvious
Cheers
Comments
Try 3 point lighting ? Post effects? with bloom?