Filament Opacity Issues in DAZ 4.23

cain-xcain-x Posts: 192
edited October 23 in Daz Studio Discussion

Just wanted to confirm if these opacity issues remain in the latest iteration of Filament.

The hair themselves just have a diffuse and opacity map and using the FilaToon Constant shader settings - it gets it close but not close enough. Are there other tips/tricks I can try here? Iray/3delight renders the hair much better but Filament is just that much quicker.

2024-10-22 20_22_02-.png
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2024-10-22 21_36_21-Sayuri - Raise the Sail (Hair C - Ponytail) - File Explorer.png
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Post edited by cain-x on

Comments

  • GordigGordig Posts: 10,107

    Lower PBR Masked Threshold.

  • PadonePadone Posts: 3,730

    If you noted toon hairs are solid geometry. Filament can't handle multiple layers of transparency, not even in 4.23. That's somewhat odd as opengl works fine with multipass, but filament doesn't have a multipass option.

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