Creating Face Group
MehdiZangenehBar
Posts: 31
function CreateFaceGroup(mesh, group_name, facet_array)
{
mesh.beginEdit();
if (!mesh.createFaceGroup(group_name))
{
print("Failed to create face group: " + group_name);
return;
}
var face_group = mesh.getFaceGroup(mesh.getNumFaceGroups() - 1);
for (var i = 0; i < facet_array.length; i++)
{
face_group.addIndex(facet_array[i]);
}
mesh.activateFaceGroup(mesh.getNumFaceGroups() - 1);
mesh.finishEdit();
}
Face groups created, but vertex/face counts are zero
Comments
it seems there is no way to add facet to facegroup:
Scene.clear();
function create_cylinder()
{
var settings = new DzSettings();
Geometry.getDefaultPrimitiveOptions(5, settings);
settings.setFloatValue("Height", 2);
settings.setStringValue("HeightUnits", "m");
settings.setIntValue("Segments", 5);
settings.setIntValue("Sides", 16);
settings.setBoolValue("CapMin", true);
settings.setBoolValue("CapMax", true);
var cylinder_node = Geometry.createPrimitive(settings);
Scene.addNode(cylinder_node);
return cylinder_node;
}
var node = create_cylinder();
var obj = node.getObject();
var shape = obj.getCurrentShape();
var mesh = shape.getGeometry();
mesh.createFaceGroup("Default");
var default_group = mesh.findFaceGroup("Default");
mesh.createFaceGroup("Top");
var top_group = mesh.findFaceGroup("Top");
mesh.createFaceGroup("Bottom");
var bottom_group = mesh.findFaceGroup("Bottom");
mesh.beginEdit();
var facet = mesh.getFacet(0);
facet.faceGroupIndex = mesh.activateFaceGroup("Bottom");
bottom_group.addIndex(0);
mesh.finishEdit()