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Seems a lot of possibilities.
Lights seem to work as expected, you can play with your lines.
Looking forward to seeing some "this is how I did it" posts or videos on how far folks can take it.
Me, I'm going to try and get a flat "ghost in the shell" look next.
Ah, it's really good to know ! I should've checked more info. from the PDF posted by Mada... just went for a try in a rush, haha ~ Some quick tweaks made things getting much better !
Thank you very much !!
@crosswind
No problem! have fun. ^_^
That's wicked awesome!! Definitely bookmarking this so I know what I'm doing too.
thank you!!
@Dartanbeck I sincerely appreciate your help on this. Unfortunately, thick as a brick I am. Nothing seems to be as you state... I'm really happy for those having a good time with this, but it just makes me frustrated. I'm having enough problems with Ultrascenery 2, so I'm backing off this new toy and maybe will try again a some future date. My patience is just not there anymore. Everything just seems so frustrating as I get older. It just makes me want to move on from DAZ Studio even, but I stick as I've spent so much money over the years.
With an anime theme, I had to make some Kaiju action! I took Olympa 9 and turned her into an anime character! 60% anime head, 100% Olympia. Had some fun with some old assets I haven't used in a while, and added the Filatoon shader to everything!
Edit: Easier to attach them, images weren't resizing and added two more with a different color, the original clashed too much with the scenary.
good morning :D I see the thread got a good workout haha - thank you so much to the users and PAs who jumped in to answer questions. I'll go through and add the relevant answers to the first post so people don't have to search too hard
Amazing achievement with Filatoon.
Any tips on converting eyes from the other figures / animals.
Below is my try.
Having fun playing with this. Here's my first attempt. Still haven't figured out how to get rim lighting to work though. First one is base anime toon with a little Ally 9 and second has more Ally 9 with 50% base anime toon with different eye morphs. You don't really need to buy the new bundle, everything you need is there free to play with but I will anyway.
Ugh, I can no longer add photos on my iPad! I will come back and add on the computer.
Now I'm going to actually watch the video and PDF lol. Anyway, this seems like a good version of "Aiko 9."
Thanks, Dartanbeck. I'm reminded of when I finally decided to move on to iray from 3delight. Took me forever to get used to new lighting and shaders. I need to experiment making toon animal renders with lahm and dforce fur ASAP. Really wish I could get the Gen 9 anime shapes on Gen 8, though...
@crosswind
A couple of reasons and fixes there - the outline shell needs to have a bit of thickness and if the outfit just have a thin mesh it loses the line. But first thing you can try to improve it is to use the expand all on the clothing item, the geoshell sometimes get hidden by the body if its tight fitting, so looser is better in this case. That should fix the dot lines.
@Wonderland
Nice work :) Look for Rim Lighting on the shader - you actually have a lot of control on how bright, colour etc - pretty fun to play around with.
I'm very interested in this but, like some others, I don't use G9 characters so I'm happy to learn that it will work with G8 which is not really made clear in all the promotions. The thing about opacity - how about materials such as lace or stockings - can opacity maps be used and, if so, how?
@esha
Thank you for your hints. I'm desperate to get this to work for me as I've always wanted to do a graphic novel but couldn't draw.
@marble G9 and this filament toon base is free with Daz Studio So you can play with it without having to buy anything, Here is a render with lace on the new Daz + swimsuit. It's not great but I have no idea what I'm doing and someone else may be able to explain how to do it better.
I'm going to do my questions one at a time.
I do not know how to create a geometry shell. I don't see an option to create one in the starter essentials group of options.
Is that in the Environments tab 'basic filatoon environment'?
@ArtsyDragon
First post has more info now :)
Q : Where can I find the FilaToon shader scripts
A : My DAZ 3D Library > Shader Presets > Filatoon. Under that you will find FilaToon - Base and Filatoon - Outline. You can also apply any of the presets and it will create the outline geoshell if it doesn't exist (except for FilaToon - Constant, it will apply the shader without the outline). If everything is black after you apply the preset make sure you're in the Filatoon renderer, and either turn on Auto Headlamp or add some lights.
Is thyere a way to change the shaders of elements in UltraScenery 2. I could change the ground. But I don't see a way to change the trees, foliage, etc.
I can't find the whole product in smart content. It's in the content library but when I search for toon or anime in smart content, it doesn't show up....
You need to be able to select geometry to apply the shader, if there's no geometry to select (because of instances) it won't work. I don't have Ultrascenery 2 but hopefully someone else will have a workaround or a definite no :)
Reimporting Metadata would be my first step to see if that helps it to show up :)
Would have inbedded the image into the post but dont know how to. Anyway, been hoping for this for a while now. Reminds me of the cell shader for poser back in the early 2000's. Althought then, to get the flat cell look, you needed to reduce the Z scale to about 1%. Just need to workout how to apply the shaders to other characters and to other objects and I'm flying.
Where do we get the Premier Vicky Dark Elf?
Quick doodle with Genesis 3 ( Star 2.0) : the Filatoon shader applies nicely, i didn't have to touch the eyes.
Regarding Genesis 8: the shader applies, BUT realistic skins appear not to look too well even after eliminating bumpmaps and normal map.
Starting with "flat" toonish like skins as starting base before applying the shader seem working well, but i need to run some more tests.
@ArtsyDragon I don't have Premier turned on yet so that's a question better asked in the Premier thread :)
I do not have a Filatoon folder. I'm in Content Library > My Daz 3D Library > Presets and it goes for DS Defaults to Iray
I'll check the first post to see what I can find. :) Thank you
After a lot of drama, it's great to see folk having such fun
Will have a lil go with it when I upgrade to 4.23
@Dartanbeck - Rosey looks fantastic, and the animations so much more fluid <-- Fantastic work
@MarcCCTx - If you only want a few trees/plants etc, you can find the models in "Landscape>Environment" (in Content Library). I think some are under USC folder and you'll find others in folders with "Botanicals" in the name - Seems you would be able to use those with the toon shader. You might also try adding a model to a scene, adding the shader bits and pieces to it (Geoshell etc) and then creating instances of it (worth a shot, don't know if it'll work). If it does, and you have it, using Ultrascatter would then get you a toon forest pretty quick
Now I've a question... If I click on "Community>Gallery" at the top of the boards, will everything go toon?!
Okay, I'm slowly getting it. Here is the question:
When I go to render, I get a warning message that says WARNING! Obscuring the viewport during an OpenGL render may corrupt the final image.
How do I render without this error? Am I doing something wrong? I have never used Filament before so please educate me. I am dull witted.
If you do need to add a shell manually, it is in the Create menu with the thing you want shjelled selected