Transfer Utility

Hello everyone,

I'm making custom clothing for my character, and no matter what I do with the transfer utility and even shaping, I can't get the clothing to fight right on the Genesis 9 model.  I had sculpting the clothing within Blender, but for some reason coming from Blender, the clothing disappears so I had to export from Houdini.  But it acts weird.  The waist and some chest gets pulled into the model, other parts get blown up.  I don't know what to select for it to properly move with the model.  The model itself is shaped, so I don't know if that's the case.

Anyone have suggestions?

-----Neil

daz3d_clothing_problem.JPG
367 x 741 - 23K

Comments

  • felisfelis Posts: 4,458

    Have you modelled towards the base character or the morphed?

    If the morphed you must set source to current, and tick reverse source shape from target. It is generally recommended to model towards base character.

    The issue with "dissapaering" is it just when imported? In that case it sounds like it is imported in wrong scale.

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