Export Skeletal from Blender to DazStudio

I want to export a simple sphere skinned to two bones and simple bone animation from Blender using fbx. after import sphere is huge and animation dosn't work correctly.
Anyone can show me a simple example of exporting skeletal rig from Blender to DazStudio?

Comments

  • PadonePadone Posts: 3,686

    They tell the fbx importer is better in the beta. Or you may have more luck importing fbx without animation, then import the animation as bvh. But, in general, importing animations in daz studio was always quite difficult or impossible, so I'd not expect much.

    Another way is to use poser to import fbx, then save as cr2 and import in daz studio.

    blender > fbx > poser > cr2 > daz studio

  • skeletal without animation also will not exported correctly using fbx, as soon as I add armature modifier in blender and export, skinned mesh scale will be huge. if i come back, delete/ disable armature, then skelatal and mesh will be exported with normal scale

  • crosswindcrosswind Posts: 6,905
    edited October 7

    If you usually work with FBX format in b/t Blender and other applications, this add-on is a must-to-have... https://blendermarket.com/products/better-fbx-importer--exporter

    Post edited by crosswind on
  • PadonePadone Posts: 3,686

    Or you can set the scene unit scale to 0.01 in blender, which will fit the fbx unit scale.

    units.jpg
    355 x 132 - 10K
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