Issue with animation key

Hi so I am new to daz but not new to animation. I am having an issue where when i add a key though values are same their is a bump in graph. I even had a case where no animation was done on toe finger still between keys that were made by create keys on whole figure ther was a steep curve in graph view. Also a case where i did animation on hand going up but pelvis got some key that would move the figure somewher in between the keys and Daz would crash. Is their some option to correct these tangents in graph for all keys at once

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,507

    By default the system draws a smooth curve through the keys, so it is quite possible (even likely) that the result will include places  where the value rises or dips between two identical keyed values.

  • Dolce SaitoDolce Saito Posts: 192
    edited October 4

    You might have came across an ancient bug that has existed for many years. Long story short, try the following:

    For the object/limb you moved, select the key you added and the previous key together in the timeline. Change the key interpolation to "linear", and then back to "tcb".

    Check if this solves your "crashing" issue. If it doesn't, try selecting all keys of the limb in the timeline, then do the same as mentioned above.

    Post edited by Dolce Saito on
  • Hi, thanks for your reply
    Yes @Richard Haseltine it was exactly as you said values were same for both keys but their was a rise in the graph seeingly going to infinity, when timeline moved to that part Daz crashed
    @Dolce Saito the problem was not the limb that was moved but rather the part that was not moved but got a key. Still your solution was something that i was looking for, Thanks

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