It's a layered composition effect of post render editing. It could be done with a set of shots, I thought about doing it but I haven't dared yet, On the other hand there are many parameters in the camera that I am not clear at all regarding the types of lens and effects, but sometimes I have touched them randomly to see if I understood something but something appreciable did not happen. Perhaps with the correct combined values, the effect will be generated directly in the camera.
ahh ok. i don't do much if any post work. not very good at it. i was hoping you did it through daz, and could tell me more specifically how you managed it. i try to avoid post work as much as possible. till i started taking part in the forums a few months ago, i legit thought post work meant, i thought my work was good enough to POST in the gallery or something. my view WAS post work=posted work lol. anyhow, thanks for the response and info.
It's a layered composition effect of post render editing. It could be done with a set of shots, I thought about doing it but I haven't dared yet, On the other hand there are many parameters in the camera that I am not clear at all regarding the types of lens and effects, but sometimes I have touched them randomly to see if I understood something but something appreciable did not happen. Perhaps with the correct combined values, the effect will be generated directly in the camera.
ahh ok. i don't do much if any post work. not very good at it. i was hoping you did it through daz, and could tell me more specifically how you managed it. i try to avoid post work as much as possible. till i started taking part in the forums a few months ago, i legit thought post work meant, i thought my work was good enough to POST in the gallery or something. my view WAS post work=posted work lol. anyhow, thanks for the response and info.
One of my premises is to try to get to the result of the image from a single render. It is a path as it seems to me, when you want to get to that result you try to squeeze all the resources available by the software and those that you can manage with the options of the software and the resources you have, as in my search for the DOF depth map. But sometimes you have to think I suppose, as in this example, if you are using paint to paint a picture, will you not use varnish after painting, because it is not paint?, or as in the past, will you not use paint of another type, because you think that oil makes better colors or gives more prestige, or will you look for the most expensive pigment that gives you that differential touch?
Well, I have rambled for a while and yes, I share the opinion that one of the most relevant things is to be able to make the image, work, illustration, etc., as you want with the tools with which you are most comfortable and give you that possibility. Currently I don't have knowledge of how to achieve that same effect or resemblance with DAZ's camera parameters, do you know if it's possible?
It's a layered composition effect of post render editing. It could be done with a set of shots, I thought about doing it but I haven't dared yet, On the other hand there are many parameters in the camera that I am not clear at all regarding the types of lens and effects, but sometimes I have touched them randomly to see if I understood something but something appreciable did not happen. Perhaps with the correct combined values, the effect will be generated directly in the camera.
ahh ok. i don't do much if any post work. not very good at it. i was hoping you did it through daz, and could tell me more specifically how you managed it. i try to avoid post work as much as possible. till i started taking part in the forums a few months ago, i legit thought post work meant, i thought my work was good enough to POST in the gallery or something. my view WAS post work=posted work lol. anyhow, thanks for the response and info.
One of my premises is to try to get to the result of the image from a single render. It is a path as it seems to me, when you want to get to that result you try to squeeze all the resources available by the software and those that you can manage with the options of the software and the resources you have, as in my search for the DOF depth map. But sometimes you have to think I suppose, as in this example, if you are using paint to paint a picture, will you not use varnish after painting, because it is not paint?, or as in the past, will you not use paint of another type, because you think that oil makes better colors or gives more prestige, or will you look for the most expensive pigment that gives you that differential touch?
Well, I have rambled for a while and yes, I share the opinion that one of the most relevant things is to be able to make the image, work, illustration, etc., as you want with the tools with which you are most comfortable and give you that possibility. Currently I don't have knowledge of how to achieve that same effect or resemblance with DAZ's camera parameters, do you know if it's possible?
Greetings and good luck
i was told it is, when someone made the suggestion of it being added to one of my renders. he gave me a small explination on how. but i was never able to get it working. he said the options are in the blades options on the camera. i imagine it's not hard to do. it's just a matter of figuring out what brushes will do it. sadly my hands are too shaky to free hand it even though, i know how. being i can't find daz3d version 1.74 to download and use no more. i decided to finally learn the "new" daz once and for all... "new" meaning, anything newer then the 20 year old 1.74 version. when daz made so many changes to how it worked. that nothing worked the same no more. for years all i would play with was like victoria 3 & 4 era daz. but then daz stopped supporting it, and i started downloading it through torrents. then it fadded away from even there. so maybe 3-4 years ago now. i decided to give into daz's new way of doing the lighting, and other things. the layout, the library. all of it. so i'm still very much in the learning stages, and alway looking to maybe pick up new tricks. sadly i have issues learning from tutorials and stuff. i tend to learn better from talking to people.
and don't feel bad. i'm an over explainer too. i mean i'm really bad... let me explain lol XD
The glow and reflection effect of the camera lens, I did it without brushes, it is a filter called lens flare, there are several options and it generates it automatically, you can place the position, the brightness and according to the colors of the image it is generated in different ways. The one I did has subsequent editing by layers and masks, I could have also separated it and then created an artifact or plane to apply the texture and render it in DAZ, but But I know how to do it and it wouldn't make sense, if I wanted to give it some nuance more easily in Daz. At some point he will investigate a little more about the camera.
The glow and reflection effect of the camera lens, I did it without brushes, it is a filter called lens flare, there are several options and it generates it automatically, you can place the position, the brightness and according to the colors of the image it is generated in different ways. The one I did has subsequent editing by layers and masks, I could have also separated it and then created an artifact or plane to apply the texture and render it in DAZ, but I do not know how to do it and it would make sense if I wanted to give it some nuance more easily in Daz. At some point he will investigate a little more about the camera.
Greetings and good luck
Ok thank you, I'll check out that lense flair you speak of. Is that a product, or a feature of Daz it's self?
The effect is photo post editing, a photo editing filter Ps.In it you can choose different options such as 35 mm different sizes or types. To make it 100% realistic I guess you would have to adjust the camera in Daz to those parameters. It was already useful to me, one that would give me the appearance and related colors and the halo like the rainbow, as a reinforcement of the volumetric light of the windows of the image. Well, in the volumetric elements in the image with lens flare, he sought to generate a double atmosphere with a more earthy and a more dreamlike area and he did not need to look for a realistic representation of the flash.
En los últimos mensajes se han generado algunas diferencias de transcripción, no se como ha sucedido, quizás por que no he guardado copia de ellos, los he intentado corregir, pero no se si se arregla la copia en los mensajes de respuesta conjunta.
Thinking about the subject, I remember a series of images I made on the camera that are in my DAZ gallery, in which the issue was that the camera lens itself does not exist as an object in the representation of the image, but its characteristics do. Thinking about that, perhaps you can make a three-dimensional object equal to a lens and put it in front of the camera with the parameters of said camera and with the option of rendering caustics perhaps some result similar to that of the brightness or flare of optical prism may appear.
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ahh ok. i don't do much if any post work. not very good at it. i was hoping you did it through daz, and could tell me more specifically how you managed it. i try to avoid post work as much as possible. till i started taking part in the forums a few months ago, i legit thought post work meant, i thought my work was good enough to POST in the gallery or something. my view WAS post work=posted work lol. anyhow, thanks for the response and info.
One of my premises is to try to get to the result of the image from a single render. It is a path as it seems to me, when you want to get to that result you try to squeeze all the resources available by the software and those that you can manage with the options of the software and the resources you have, as in my search for the DOF depth map. But sometimes you have to think I suppose, as in this example, if you are using paint to paint a picture, will you not use varnish after painting, because it is not paint?, or as in the past, will you not use paint of another type, because you think that oil makes better colors or gives more prestige, or will you look for the most expensive pigment that gives you that differential touch?
Well, I have rambled for a while and yes, I share the opinion that one of the most relevant things is to be able to make the image, work, illustration, etc., as you want with the tools with which you are most comfortable and give you that possibility. Currently I don't have knowledge of how to achieve that same effect or resemblance with DAZ's camera parameters, do you know if it's possible?
Greetings and good luck
i was told it is, when someone made the suggestion of it being added to one of my renders. he gave me a small explination on how. but i was never able to get it working. he said the options are in the blades options on the camera. i imagine it's not hard to do. it's just a matter of figuring out what brushes will do it. sadly my hands are too shaky to free hand it even though, i know how. being i can't find daz3d version 1.74 to download and use no more. i decided to finally learn the "new" daz once and for all... "new" meaning, anything newer then the 20 year old 1.74 version. when daz made so many changes to how it worked. that nothing worked the same no more. for years all i would play with was like victoria 3 & 4 era daz. but then daz stopped supporting it, and i started downloading it through torrents. then it fadded away from even there. so maybe 3-4 years ago now. i decided to give into daz's new way of doing the lighting, and other things. the layout, the library. all of it. so i'm still very much in the learning stages, and alway looking to maybe pick up new tricks. sadly i have issues learning from tutorials and stuff. i tend to learn better from talking to people.
and don't feel bad. i'm an over explainer too. i mean i'm really bad... let me explain lol XD
The glow and reflection effect of the camera lens, I did it without brushes, it is a filter called lens flare, there are several options and it generates it automatically, you can place the position, the brightness and according to the colors of the image it is generated in different ways. The one I did has subsequent editing by layers and masks, I could have also separated it and then created an artifact or plane to apply the texture and render it in DAZ, but But I know how to do it and it wouldn't make sense, if I wanted to give it some nuance more easily in Daz. At some point he will investigate a little more about the camera.
Greetings and good luck
The effect is photo post editing, a photo editing filter Ps.In it you can choose different options such as 35 mm different sizes or types. To make it 100% realistic I guess you would have to adjust the camera in Daz to those parameters. It was already useful to me, one that would give me the appearance and related colors and the halo like the rainbow, as a reinforcement of the volumetric light of the windows of the image. Well, in the volumetric elements in the image with lens flare, he sought to generate a double atmosphere with a more earthy and a more dreamlike area and he did not need to look for a realistic representation of the flash.
En los últimos mensajes se han generado algunas diferencias de transcripción, no se como ha sucedido, quizás por que no he guardado copia de ellos, los he intentado corregir, pero no se si se arregla la copia en los mensajes de respuesta conjunta.
Thinking about the subject, I remember a series of images I made on the camera that are in my DAZ gallery, in which the issue was that the camera lens itself does not exist as an object in the representation of the image, but its characteristics do. Thinking about that, perhaps you can make a three-dimensional object equal to a lens and put it in front of the camera with the parameters of said camera and with the option of rendering caustics perhaps some result similar to that of the brightness or flare of optical prism may appear.