how invert a wheigth map in daz

chakib3chakib3 Posts: 37
edited September 29 in Daz Studio Discussion

hello, I try found a way to invert a wheigth map in daz studio , I dont found any option in the tool seting or at least have a spherical gradient that start on 0 on the center and full value on the outside(exlude teh points inside the yelow gizmo; wen I put the yelow gizzmo inside te red i dont have a gradient att all

thanks

Post edited by chakib3 on

Comments

  • I don't see a way to do it dirctly. If you are using a figure, or turn the tiem into a figure, with normalisation on (the default) you can add a gradient that was the wrong way round while the weights were 100% on the root bone, which would leave the root bone with the inverted gradient which you could then use; otherwise the only way of getting close might be to fill at 100%, clear a patch in the middle, and smooth the map.

  • chakib3chakib3 Posts: 37

    Richard Haseltine said:

     be to fill at 100%, clear a patch in the middle, and smooth the map.

     pk thanks I will use this methode it fit the best with my purpose

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