how invert a wheigth map in daz
chakib3
Posts: 37
hello, I try found a way to invert a wheigth map in daz studio , I dont found any option in the tool seting or at least have a spherical gradient that start on 0 on the center and full value on the outside(exlude teh points inside the yelow gizmo; wen I put the yelow gizzmo inside te red i dont have a gradient att all
thanks
Post edited by chakib3 on
Comments
I don't see a way to do it dirctly. If you are using a figure, or turn the tiem into a figure, with normalisation on (the default) you can add a gradient that was the wrong way round while the weights were 100% on the root bone, which would leave the root bone with the inverted gradient which you could then use; otherwise the only way of getting close might be to fill at 100%, clear a patch in the middle, and smooth the map.
pk thanks I will use this methode it fit the best with my purpose