Slime effect of dforce costume

morning everyoneangel

I have a question about dforce clothing.
Pose A, the arm is too close to the clothes, direct dforce simulation, the clothes will insert into the arm.
So I adjusted my position, moved my arms away from the fabric of my clothes, simulated the situation, and got a result that I was happy with.
After that, I adjust my arms back to the previous position, and the fabric of the costume will automatically wrap the arms like Slimes. How can you avoid this?

Screenshot 2024-09-28 083346.png
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Screenshot 2024-09-28 083410.png
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Comments

  • GordigGordig Posts: 10,049

    That's not dForce, that's the smoothing modifier.

  • The only way to avoid it is to move the arm out far enough so that it's not intersecting with the shirt.

  • kyoreonakyoreona Posts: 176

    Gordig said:

    That's not dForce, that's the smoothing modifier.

    thank you ! that's the point !

  • kyoreona said:

    morning everyoneangel

    I have a question about dforce clothing.
    Pose A, the arm is too close to the clothes, direct dforce simulation, the clothes will insert into the arm.
    So I adjusted my position, moved my arms away from the fabric of my clothes, simulated the situation, and got a result that I was happy with.
    After that, I adjust my arms back to the previous position, and the fabric of the costume will automatically wrap the arms like Slimes. How can you avoid this?

     You may want to use “Ultimate Simulation Visibility”.
     It may be possible to avoid the phenomenon while maintaining the pose.

    https://www.daz3d.com/forums/discussion/654991/released-ultimate-simulation-visibility-commercial 

  • Space JingorohSpace Jingoroh Posts: 167
    edited September 29

     There is a way to turn off "Mesh Smoothing" on garments, but this may cause problems in other parts of the garment.

    2024-09-30 (1).png
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    Post edited by Space Jingoroh on
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