Imported Animation Looks Wrong After DAZtoUnreal Import to UE5

I created a walk animation with AniBlocks and baked it to keyframes and exported the animation using the DAZtoUnreal plugin. The animation failed to import into UE.  I had to manualy drag and drop the exported FBX file into UE.  After import, the animation looks wrong.  What is causing this?

Comments

  • AshiquorAshiquor Posts: 4

    I don't have Unreal Engine at hands right now, but check project settings->daztounreal
    You'll find two ticked checkbox, if you hover over your mouse, the tooltip says "it breaks animation imported from daz",
    uncheck those and try again.

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