Diffeomorphic export daz enviornment texture issue
pigcrazy4541_5266a3f7
Posts: 16
https://www.daz3d.com/high-class-living-area
When moving the environmental asset of the daz to the blender using the Diffeomorphic, the texture does not come in properly
The asset I use is this
https://www.daz3d.com/high-class-living-area
But it looks like this in my blender
What's the problem? This has been causing me to suffer for days
Thank you in advance for your help
Comments
That product uses a custom 4-Layer Uber shader that diffeo cannot directly convert... the quickest way is to convert the shader to Iray Uber in DS before export...then finetune settings with shader nodes in Blender.
You should also receive a warning in blender that there's unsupported custom shaders in the scene. So the importer tells you why.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods
Thank you for your reply
You've ended my pain