DS 4.22 - A good thing...

My library has grown so large over the two decades I've been using Poser, and more recently, DS, that scenes with migh morph count figures could take 10 minutes to load. With 4.22 that load time has been decreased DRAMATICALLY!

I don't know what you guys did, but I like it!

Comments

  • davesodaveso Posts: 6,996

    are your renders faster?

  • Steel RatSteel Rat Posts: 398

    daveso said:

    are your renders faster?

    Hard to say. Don't think so. But loading a new G8 into a scene was laborious. Now it's much more reasonable. 

  • TaozTaoz Posts: 9,940

    Yes, the latest 4.22.0.19 is fast - about 1:45 minutes for the base G8F to load, with 629 G8F characters installed.  At some point in the past it took over 5 minutes on my system. 

    Unfortunately I seem to be stuck with the 552.22 NVidia driver, newer versions causes BSOD on reboot, despite they seem to be compatible with my GTX 1070 on the NVidia site.  Maybe my system is too old (CPU 15+ years). 

    Still, a plain G8F base full figure renders in about 20 seconds with default render settings, not sure if that is fast.  Tried the current benchmark scene, took 13 minutes 7.81 seconds with the GTX 1070.

  • davesodaveso Posts: 6,996

    Taoz said:

    Yes, the latest 4.22.0.19 is fast - about 1:45 minutes for the base G8F to load, with 629 G8F characters installed.  At some point in the past it took over 5 minutes on my system. 

    Unfortunately I seem to be stuck with the 552.22 NVidia driver, newer versions causes BSOD on reboot, despite they seem to be compatible with my GTX 1070 on the NVidia site.  Maybe my system is too old (CPU 15+ years). 

    Still, a plain G8F base full figure renders in about 20 seconds with default render settings, not sure if that is fast.  Tried the current benchmark scene, took 13 minutes 7.81 seconds with the GTX 1070.

    I think thats pretty fast for G8F. My 4080 is is really fast 2.77 seconds, but it should be. Ultrascenery though, is dog slow. Also some particular hairs or lighting is very slow. I do a lot of portriat type work just because its possible to mess around and try things pretty quickly.  

  • crosswindcrosswind Posts: 6,926
    edited September 19

    Optimization for fast loading of figure assets has been since DS 4.21 IIRC, no other relevant improvements has been done in 4.22... so far.

    As for rendering, it's hard to tell...even if with Render Quality Enable - On, with the latest Nvidia Driver, it should be slower than previous DS versions ~~

    Well, something are getting faster, something are getting slower... e.g. with the latest DS GR / PB, you will find creating / deleting Cameras / Lights is much slower than older versions... loading Wearables onto Figures is slower as well, yada yada ~~ even with my robust PC...

    Post edited by crosswind on
  • Steel RatSteel Rat Posts: 398

    crosswind said:

    Optimization for fast loading of figure assets has been since DS 4.21 IIRC, no other relevant improvements has been done in 4.22... so far.

    That wasn't my experience. Once I installed 4.22, it was night and day. Perhaps a sub-version of 4.21 had that capability, and I hadn't gotten that version. 

  • crosswindcrosswind Posts: 6,926

    Steel Rat said:

    crosswind said:

    Optimization for fast loading of figure assets has been since DS 4.21 IIRC, no other relevant improvements has been done in 4.22... so far.

    That wasn't my experience. Once I installed 4.22, it was night and day. Perhaps a sub-version of 4.21 had that capability, and I hadn't gotten that version. 

    I remembered wrongly. The improvement had been done before 4.22.0.x GR was released on Feb. this year.

  • TaozTaoz Posts: 9,940

    crosswind said:

    Optimization for fast loading of figure assets has been since DS 4.21 IIRC, no other relevant improvements has been done in 4.22... so far.

    Could be, I may just not have noticed before - I use to do something else while loading G8F as it used to take so long.  I haven't measured the loading time either, for a long time.

  • crosswindcrosswind Posts: 6,926

    Taoz said:

    crosswind said:

    Optimization for fast loading of figure assets has been since DS 4.21 IIRC, no other relevant improvements has been done in 4.22... so far.

    Could be, I may just not have noticed before - I use to do something else while loading G8F as it used to take so long.  I haven't measured the loading time either, for a long time.

    Me neither ~~ but it is truely faster than before, haha ~  at least 50%+ faster. 

  • Steel RatSteel Rat Posts: 398

    crosswind said:

    Me neither ~~ but it is truely faster than before, haha ~  at least 50%+ faster. 

    For me it's about 500% faster. Seriously. 

  • crosswindcrosswind Posts: 6,926

    Steel Rat said:

    crosswind said:

    Me neither ~~ but it is truely faster than before, haha ~  at least 50%+ faster. 

    For me it's about 500% faster. Seriously. 

    Understood ~ I used to use Turbo Loader, so I didn't feel that fast... haha ~~

  • nonesuch00nonesuch00 Posts: 18,120

    500%? I don't notice it being that much faster, but it is faster.

    What I would like added to DAZ Studio is that in Smart Content there are different sort order filters by order ID, date ordered, date installed, and so on, I would like an option added so that we could tag a product with a number we assign and then sort by that number. 

  • A couple of relevant cghangelog entries (remember that 4.21.1.x turned into 4.22.0, just as 4.22.1.x will most likely enventually turn into 4.23.0.x

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_22_0_19#4_21_1_33
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_22_0_19#4_21_1_36

  • Steel RatSteel Rat Posts: 398

    Thanks Richard.

  • nabob21nabob21 Posts: 989

    This may be a dumb question but is there backward compatability in Daz Studio? For example, if a a scene is created in version 4.22x, can it be opened by version 4.21x if I decide to go back for some reason?

     

  • crosswindcrosswind Posts: 6,926
    edited September 19

    nabob21 said:

    This may be a dumb question but is there backward compatability in Daz Studio? For example, if a a scene is created in version 4.22x, can it be opened by version 4.21x if I decide to go back for some reason?

     

    I don't think that can be 100% ensured... or maybe case by case. For instance, there's no Omni shader MDL files in 4.21 application folder, if you open a Scene created with 4.22 in which there's an SBH + Omni, I don't think it'll work with 4.21...

    That might be one of the reasons that people have no way to download older versions other than keeping backup or requesting from Daz...

    Post edited by crosswind on
  • I've got. 4.21 scenes opening in 4.14. There are limitations, G9 didn't exist during 4.14, so anything needed for the PBR skin shader won't work. Similar problems may exist with other features, but DS usually ignores anything in the .duf file it doesn't understand, and rarely responds by crashing. Regards, Richard
  • nabob21nabob21 Posts: 989

    Thanks crosswind and richardandtracy.

  • NylonGirlNylonGirl Posts: 1,807

    I was mainly concerned because I had read that it introduces advertisements into the DAZ Studio interface. Or maybe that was the splash screen. I had also read that things render slower. But if they load faster than maybe that's okay. I don't know.

  • GordigGordig Posts: 10,049
    edited September 21

    richardandtracy said:

    G9 didn't exist during 4.14, so anything needed for the PBR skin shader won't work. 

    PBRSkin was introduced with G8.1, so it predated G9.

    Post edited by Gordig on
  • Pretty sure it wasn't available for DS4.14, whether on G8.1 or not. Think it came in with DS4.16. Regards, Richard.
  • NylonGirlNylonGirl Posts: 1,807

    So I decided to try installing the Daz Studio 4.22 today. Why is it that when I create a new scene, all of the Tone Mapping settings disappear? Is there any way to get it to just load the new scene without asking me what new scene I want to load? I know that sounds crazy but the old version did that.

  • NylonGirl said:

    So I decided to try installing the Daz Studio 4.22 today. Why is it that when I create a new scene, all of the Tone Mapping settings disappear? Is there any way to get it to just load the new scene without asking me what new scene I want to load? I know that sounds crazy but the old version did that.

    Create a scene as you want DS to load, includingthe nodes, any default cameras, render settings, etc. and save it. Then in Edit>Preferences (Daz Studio>Preferences for a Mac) you can use the Start Up and Scene tabs to tell DS  to load that saved scene on launch or on creating a new scene. You can also categorise the scene as Default>Favorites (right-click>Categorise) and have it show in the favourites tab of the File>New dialogue, which allows you to set up a number of different configurations

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