Blender to Daz
ugurkoca5528
Posts: 3
Hi everybody!
I'm trying to export my scene from Blender to Daz. I also using some kind of assets from Blenderkit on my scene. The problem is when I import my scene to Daz, the meshes perfectly working but textures don't.
I'm trying to texture it again on daz but this is so tiring and not clean at all. Is there a way to do it automaticly? I tried to pack resource before exporting but that was useless.
Comments
Some basic textures can be exported via obj or fbx if you use the principled shader in blender. But in general yes you have to redo the materials in daz studio.
Someone really should make a blender to daz bridge, even if it only worked for 50% of cases, would still be very helpful.
I suppose we could wait for USD importer but that doesn't appear to be happening any time soon, and hype for USD seems to have settled, so not sure there is much motiviation there anymore. It's all AI now... yikes.
ca would be great, I would love to retouch the weightpaint of my morph in Blender instead of "adjusting rigging to shape" and ERC freeze, I also tried weight painting in daz studio but I find it really atrocious, it just seems unusable. If anyone to news since I do not think something so bad can be by default in daz studio. This must be coming from me on this point that I do not know this feature well.
Another thing, since you can not import a figure Genesis 8 from Blender to daz by concervant are weight paint modify I also tried to transfer the weight of a figure export but so far I never succeeded.
That would have many limits especially for rigging and materials, as it is not possible to translate the blender rigs to daz studio or the blender shaders to iray. What one could eventually do is to export bones and some basic materials via the principled shader. That's basically what the fbx exporter already does.
So a blender to daz bridge is the fbx exporter. The fbx importer in daz studio 4.23 is improved so you can give it a try. If it doesn't work there's the Poser workaround where you import fbx in poser, which works fine, then export as cr2 for daz studio.
blender > fbx > daz studio
blender > fbx > poser > cr2 > daz studio
I was just coming to the Blender Discussion section to figure out how to bring things from Blender to DS. I know there is a Blender to DS plugin but I want the other way around?
https://blendermarket.com/products/blender-to-daz-studio-plugin
https://youtu.be/69vcxGMZ3_o?si=MHkMKsx5-LNuMfhX
A new addon, but not cheap...
oh did not know that existed. If it works well, it could be very useful for bringing Blender environments to daz. Blender's USD importer would be useful for bringing environments from other softwares to Blender as a middle step before exporting to daz.
I guess the limitation is you first need to ensure all materials follow the basic Principled BSDF shader setup.
I gave it a try with the standard fbx exporter/importer from blender to daz studio and the result is not bad. We can get a figure with bones and textures. For this test I exported G8F as obj, then rigged it in blender with the rigify metarig, then imported back to daz studio. There's a couple quirks because we have to use "fbx all" as scaling in blender, and join objects to have a single mesh for the armature. Then in daz studio I had to scale and rotate the figure because it comes small, but can probably fit it better I just did a quick test. Please note that this is not the genesis rig but a rig done in blender with the rigify metarig. I only used the genesis mesh as obj to have something to quick rig in blender.
Probably the addon linked above by Crosswind will simplify the task, but it's possible with the standard fbx alone.
Daz Studio already has enough characters, i personally dont really need characters from blender. The use case is quite limited.
I want environments and other props to come in without needing to set up textures. So my question would be how well does the native fbx export handle that shader set up on iray uber vs the plugin.
I was recently looking for something just like that and totally missed it, search enginces might still be catching up. Thanks for sharing.
Looks really good......but that price.....OUCH!!!!
Whislisted for the moment.
I was also wondering about buildings, cars, useful props, and also "junky" props. When I say Junky, I mean props that serve the purpose to mess up the scene to make it a tad more realistic. Can't have a haunted house look like a junk removal service went through and took all the mess out.