Shirts midway down

Hi all,

Having a shirt, or any tops off shoulders/midway down the back..would it be achievable? Just experimanting with boudoir art,

Thank you in advance

 

 

Capture.JPG
457 x 677 - 41K
Capture3.JPG
451 x 606 - 28K

Comments

  • Yes, if it was dForce (some already have set-ups to help this) or via morphs (supplied or created with dForms or the like) if it wasn't welded shut. If the shirt you want to use is modelled shut, or if it is tricky to do with the fairly limited manipulation tools in Daz Studio, a trip through a modelling application such as Hexagon or Blender shold work.

  • crosswindcrosswind Posts: 6,926

    dForce + sculpting in external application is always the best way, while either of them can still make it...up to your skills.

    But it depends on the garments you want to manipulate, there may be different tricks with different products.

  • Hi all and thanks for the replies, apologies for the delay in replying.

    I tried with dForce, but no joy..AS far as I can see, there's no way of lowering the garments.

    Haven't used hexagon, and I have limited experience with blender.

    So from what I can gather, there's no easier way of doing this?

    Thanks again

  • Faeryl WomynFaeryl Womyn Posts: 3,623

    You could try mesh grabber, which you use in Daz and there are tutorials on how to use it.

  • crosswindcrosswind Posts: 6,926

    The initial shape of the garment before running simulation is important in such a case. Tweak it with Mesh Grabber or Hexagon / Blender first of all. Then try setting a very tiny Friction value on the garments... it may slip down from the shoulders while simulating.

    If you need more help, better name the product that you're using.

  • Remember that tweaking friction values (lower), stiffness (lower) and gravity (higher) can also increase the effect up to a point. At that point it can explode, but then the results can sometimes be interesting too.

    A certain amount of this has been done by Linday here. There may be good starting morphs for further simulation too.

    Regards,

    Richard.

     

Sign In or Register to comment.