My custom morph gets destroyed when posing (G8/8.1M)

I haven't found anything relevant to know what to do in here, So my custom morph is a mix of different elements I found, also I retouched it in Blender, I'm not a pro in Blender but I could do what I needed.so, the model is smaller than the regular Dev G8/8.1 and it works flawlessly, it loads all fine, since I followed some tutorials to get it working. However, after I texturized and retouched mats in PS I wanted to finally pose it, either by moving limbs and whatnot or using poses from elsewhere, and here is where the trouble begins, because it gets all disfigured... :(

Please, help...

2.custom-g8m-morph.png
1088 x 970 - 191K
1.normal-g8m-default.png
1049 x 1016 - 159K

Comments

  • crosswindcrosswind Posts: 6,924

    Select the figure, go to menu : Edit > Figure > Rigging > Adjust Rigging to Shape...

  • crosswind said:

    Select the figure, go to menu : Edit > Figure > Rigging > Adjust Rigging to Shape...

    Thanks a massive huge bunch! I didn't know this feature! By the way I might think there is a kind of glitch with the G8M base model, or maybe just the Development kit one. Cause when I rotate the head to look up, in the back, the base of the head and the shoulders get a pronounced dip. I can't tell exactly why...

     

    Screenshot 2024-10-01 185320.png
    1217 x 1196 - 412K
  • lilweeplilweep Posts: 2,487
    edited October 2

    mewtwo4ever said:

    crosswind said:

    Select the figure, go to menu : Edit > Figure > Rigging > Adjust Rigging to Shape...

    Thanks a massive huge bunch! I didn't know this feature! By the way I might think there is a kind of glitch with the G8M base model, or maybe just the Development kit one. Cause when I rotate the head to look up, in the back, the base of the head and the shoulders get a pronounced dip. I can't tell exactly why...

     

    Well thats an issue in your G8M model not the G8M model. The devload and g8m presets are using the same morphs etc, so both will be affected the same.  You can check which morphs are being activated and causing the issue by going to Paramaters tab and clicking Show Hidden Properties and then looking at Currenlty Used.

    You will likely have a hidden morph that is being activated when rotating the head. You can dial out each morph to try to locate the offending morph.

    It's not clear from your post if this is with a fresh load of the G8M or if this is a consequence of your morph you added.

    Post edited by lilweep on
  • lilweep said:

    mewtwo4ever said:

    crosswind said:

    Select the figure, go to menu : Edit > Figure > Rigging > Adjust Rigging to Shape...

    Thanks a massive huge bunch! I didn't know this feature! By the way I might think there is a kind of glitch with the G8M base model, or maybe just the Development kit one. Cause when I rotate the head to look up, in the back, the base of the head and the shoulders get a pronounced dip. I can't tell exactly why...

     

    Well thats an issue in your G8M model not the G8M model. The devload and g8m presets are using the same morphs etc, so both will be affected the same.  You can check which morphs are being activated and causing the issue by going to Paramaters tab and clicking Show Hidden Properties and then looking at Currenlty Used.

    You will likely have a hidden morph that is being activated when rotating the head. You can dial out each morph to try to locate the offending morph.

    It's not clear from your post if this is with a fresh load of the G8M or if this is a consequence of your morph you added.a

    Apologizes for lack of detail, yes, is a fresh model, in fact it's a dev model I loaded to do my morphs, so fully fresh and from the dev kit folder. 

  • crosswindcrosswind Posts: 6,924

    Well, just check in the way as lilweep suggested. I think you'll find the culprits.

Sign In or Register to comment.