Out of Touch's Double Tails Hair - anyone else having this problem with braids?

GatorGator Posts: 1,294
edited August 29 in Daz Studio Discussion

It seems weird that it's only with the braids.  I checked DIM and it didn't indicate they'res an update.  The braids are not following the head and neck movements properly, but the longtails and knots seem to work perfectly.  This is on Genesis 3 female.  Anyone else seeing this?

https://www.daz3d.com/double-tails-hair-for-genesis-3-and-8-females

I should have noticed this earlier - the braids follow the lower neck and work properly for those movements.  They do not follow the upper neck or head.  Also I loaded up Genesis 8 and the G8 version, that does not have the same problem.

 

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Post edited by Gator on

Comments

  • crosswindcrosswind Posts: 6,926
    edited August 29

    For some reason, there's no weight transferred or painted on Head / Upper Neck nodes of the Braids. You can switch to Node Weight Brush tool, select Head / Upper Neck nodes of Braids, as well as Face Groups of L/R Braids, and Fill 100% Weight on them. Save a Wearable Preset as you wish.

    Then fill a ticket ~

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    Post edited by crosswind on
  • Richard HaseltineRichard Haseltine Posts: 100,774

    This is the Genesis 3 version on Genesis 3?

  • GatorGator Posts: 1,294

    Richard Haseltine said:

    This is the Genesis 3 version on Genesis 3?

    Yes sir.  Genesis 3 version on Genesis 3.  Genesis 8 version on Genesis 8 doesn't have the same problem. 

  • GatorGator Posts: 1,294

    I figured out the issue, but not how to fix it.  Maybe it's not too hard?

    For Genesis 8, the tail's bones are parented off of the head of the braids.

    For Genesis 3, the tail's bones are parented off of the lower neck of the braids.  

     

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  • GatorGator Posts: 1,294

    I think I fixed it!  So in the Joint Editor tool, you simply need to right-click on the effected bone for the braid and right-click and change the parent.  I changed it to the head of the braids and checked it out on another figure I was using and checked it in a few poses, it seems to work great!

  • crosswindcrosswind Posts: 6,926

    Reparenting is a nice trick ! yes

  • VisuimagVisuimag Posts: 568

    crosswind said:

    Reparenting is a nice trick ! yes

    Indeed. Particularly useful for props and clothing that can't be selected easily within the viewport. Select the Joint Editor Tool, head to the Tool Settings pane, and change it to the Hip bone (Head if it is a hair item). Works like a charm!

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