Animation timeline help how to delete

Hi, I'm havin trouble with deleting keyframes/animations from the timeline.

When I select all keys and erase them, some animation (usually the hands/fingers/arms) are still present when playing. Even when zeroing the pose both at start and finish. Even after deleting everything from the timeline.

Why is that and how can I erase literally everything on the timeline or for a given body part basically resetting it to complete zero without anything moving? :/

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,798

    Make sure that all property types are visible in the Timeline, using the Types button,

  • ladywolf1ladywolf1 Posts: 123

    Richard Haseltine said:

    Make sure that all property types are visible in the Timeline, using the Types button,

    thank you! what do you mean with "types button"?

  • crosswindcrosswind Posts: 6,928

    ladywolf1 said:

    Richard Haseltine said:

    Make sure that all property types are visible in the Timeline, using the Types button,

    thank you! what do you mean with "types button"?

    Shown in the attached screenshot ~

    SNAG-2024-8-27-020.png
    1471 x 1294 - 272K
  •   I am having trouble with the “Pause Control” key, as I often cannot delete it, even when all property types are displayed on the timeline.

     When I really want to delete the “Pause Control” key, I often delete the entire motion I have created and start over from scratch.

  • crosswindcrosswind Posts: 6,928

      I am having trouble with the “Pause Control” key, as I often cannot delete it, even when all property types are displayed on the timeline.

     When I really want to delete the “Pause Control” key, I often delete the entire motion I have created and start over from scratch.

    What do you mean by "Pause Control"? Pose Control?
  • crosswind said:

    Space Jingoroh said:

      I am having trouble with the “Pause Control” key, as I often cannot delete it, even when all property types are displayed on the timeline.

     When I really want to delete the “Pause Control” key, I often delete the entire motion I have created and start over from scratch.

    What do you mean by "Pause Control"? Pose Control?

     Sorry, “Pose Control” is correct.
     The translation tool seems to have made a mistake. 

  • ladywolf1ladywolf1 Posts: 123

    crosswind said:

    ladywolf1 said:

    Richard Haseltine said:

    Make sure that all property types are visible in the Timeline, using the Types button,

    thank you! what do you mean with "types button"?

    Shown in the attached screenshot ~

    This. OMG.... this was the issue. Now I can finally see the culprit morph/value :'''') thank you so much! Now the tl got much more easy to use 
    (I believe though, that zeroing figure/pose doesn't automatically remove eveyrthing regardless)

  • crosswindcrosswind Posts: 6,928

    ladywolf1 said:

    crosswind said:

    ladywolf1 said:

    Richard Haseltine said:

    Make sure that all property types are visible in the Timeline, using the Types button,

    thank you! what do you mean with "types button"?

    Shown in the attached screenshot ~

    This. OMG.... this was the issue. Now I can finally see the culprit morph/value :'''') thank you so much! Now the tl got much more easy to use 
    (I believe though, that zeroing figure/pose doesn't automatically remove eveyrthing regardless)

    Great! yessmiley

  •  Other motion keys on the timeline can be deleted, but the “pose controls” key often cannot be deleted by any means.
     If there is a “pose controls” key in the timeline, loading and saving of figures and scenes will be extremely slow.
     I would like to delete the “pose controls” keys that I don't need, but how can I do that?

  • crosswindcrosswind Posts: 6,928

    Space Jingoroh said:

     Other motion keys on the timeline can be deleted, but the “pose controls” key often cannot be deleted by any means.
     If there is a “pose controls” key in the timeline, loading and saving of figures and scenes will be extremely slow.
     I would like to delete the “pose controls” keys that I don't need, but how can I do that?

    Sorry, I forgot to revert to your post above. Yes, Pose Controls are a bit different. There're usually two cases:

    1) If you dial a Pose Control property on Genesis figure per se (with selecting Geneisis figure Root node in Scene pane), you can easily find and delete the keyframe of that property on the Timeline, with Type "Others" ticked.

    2) But if you dial a Pose Control property on a sub-node of the Genesis figure, let's say Left Hand > Left Hand Grasp... with Type "Alias" ticked, you can find it on Left Hand node, but you have no way to delete the keyframe of an "Alias property" on the Timeline. Instead, you have to go up to the root node of the figure, under Properties group, delete the key there.

  • crosswind said:

    Space Jingoroh said:

     Other motion keys on the timeline can be deleted, but the “pose controls” key often cannot be deleted by any means.
     If there is a “pose controls” key in the timeline, loading and saving of figures and scenes will be extremely slow.
     I would like to delete the “pose controls” keys that I don't need, but how can I do that?

    Sorry, I forgot to revert to your post above. Yes, Pose Controls are a bit different. There're usually two cases:

    1) If you dial a Pose Control property on Genesis figure per se (with selecting Geneisis figure Root node in Scene pane), you can easily find and delete the keyframe of that property on the Timeline, with Type "Others" ticked.

    2) But if you dial a Pose Control property on a sub-node of the Genesis figure, let's say Left Hand > Left Hand Grasp... with Type "Alias" ticked, you can find it on Left Hand node, but you have no way to delete the keyframe of an "Alias property" on the Timeline. Instead, you have to go up to the root node of the figure, under Properties group, delete the key there.

     Thank you very much.
     It is very helpful.

    >>Instead, you have to go up to the root node of the figure, under Properties group, delete the key there. 

     However, this is a somewhat inconvenient specification.
     In some cases, keys that I do not want to delete are deleted together.

  • crosswindcrosswind Posts: 6,928

    Space Jingoroh said:

    crosswind said:

    Space Jingoroh said:

     Other motion keys on the timeline can be deleted, but the “pose controls” key often cannot be deleted by any means.
     If there is a “pose controls” key in the timeline, loading and saving of figures and scenes will be extremely slow.
     I would like to delete the “pose controls” keys that I don't need, but how can I do that?

    Sorry, I forgot to revert to your post above. Yes, Pose Controls are a bit different. There're usually two cases:

    1) If you dial a Pose Control property on Genesis figure per se (with selecting Geneisis figure Root node in Scene pane), you can easily find and delete the keyframe of that property on the Timeline, with Type "Others" ticked.

    2) But if you dial a Pose Control property on a sub-node of the Genesis figure, let's say Left Hand > Left Hand Grasp... with Type "Alias" ticked, you can find it on Left Hand node, but you have no way to delete the keyframe of an "Alias property" on the Timeline. Instead, you have to go up to the root node of the figure, under Properties group, delete the key there.

     Thank you very much.
     It is very helpful.

    >>Instead, you have to go up to the root node of the figure, under Properties group, delete the key there. 

     However, this is a somewhat inconvenient specification.
     In some cases, keys that I do not want to delete are deleted together.

    Inconvenient indeed ~~ so in some cases, you have to Expand and drill down to the very property per se,  select and delete it. AFAIK, there's no other quicker way with the current DS version ~~

  • ThatOminThatOmin Posts: 38
    I can say this since I've been around since Curious Labs ran Poser... Honestly, you're probably better off learning Blender to animate. I mean Poser from 2004 animates better which is nuts. I was holding out that this company would make a decidated animation program but they made bridges instead. The only thing Daz Studio slightly does well is making still images, with the right lighting and texture. Daz Studio has been around for many years and the animation requires so many work arounds, it should just be removed entirely.
  • ladywolf1ladywolf1 Posts: 123
    edited September 8

    I do use blender, but I prefer daz for pretty much everything (usage of stuff aside, since everything in daz is weird). However there are defintely features, especially from blender which is even free, that I think would benefit daz immensily and I really hope that the daz devs decide to improve on animations. I understand people have been waiting a long time, but there's a public, so I hope they will consider it.

    Post edited by ladywolf1 on
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