Geoshells

anders869anders869 Posts: 7

Well, i'm trying to use 2 geoshells in to one genesis 9 character:

1- Nipples, because we all know that nipples are serious business and the base nipples are really bad

2- wet skin

But everytime i got a white square on my character, and if i hide the wet skin shell, nipples stay perfect, but without water...

How i can fuse these 2(or more) shells? I have other alternatives like using any material that just apply water drips and the appearance of water on skin?

 

Thanks in advance!

Post edited by anders869 on

Comments

  • GordigGordig Posts: 10,049

    Change the mesh offset of one or both geoshells so that the nipple geoshell is inside the wet skin geoshell.

  • anders869anders869 Posts: 7

    Gordig said:

    Change the mesh offset of one or both geoshells so that the nipple geoshell is inside the wet skin geoshell.

    still not working 

    i'm using this products:

    https://www.daz3d.com/wet-body-iray-genesis-9

    https://www.daz3d.com/geo-grafting-navel-and-nipples-for-genesis-9

    and another one from another site, you know from...

    Offset distance: 0.0035

    tried with another geo shells, no success, still have the white problem

     

    aba.png
    1000 x 1000 - 918K
  • crosswindcrosswind Posts: 6,926
    edited August 24

    This "white issue" has nothing to do with Offset Dist. but just the material settings on geo-graft surface(s) on the geo-shell.

    Select your Wet shell in Scene pane, go to Surfaces pane, you should find the surfaces from Nipples / Navel geo-grafts. multi-select them (hold Ctrl key to select...), apply the same shader that the wet shell uses (usually Iray Uber...). Then copy Body surface on the wet shell to geo-graft surfaces.

    Edit: If there're multiple geoshells, do the same on other shells, and of course, well set Offset Distance in between shells.

    SNAG-2024-8-24-001.png
    2023 x 1376 - 3M
    SNAG-2024-8-24-002.png
    2022 x 1375 - 2M
    SNAG-2024-8-24-004.png
    2014 x 1376 - 3M
    Post edited by crosswind on
  • HylasHylas Posts: 4,984

    you are confusing geoshells and geografts

  • crosswindcrosswind Posts: 6,926
    Hylas said:

    you are confusing geoshells and geografts

    Never mind... Nowadays some people just drop threads then never show up again...haha.
  • anders869anders869 Posts: 7

    Hylas said:

    you are confusing geoshells and geografts

    Oh, my bad, i'm learning hehehe

    But what is the difference?

     

    crosswind said:

    Hylas said:

    you are confusing geoshells and geografts

    Never mind... Nowadays some people just drop threads then never show up again...haha.

     

    Here iam again xD

    A little late, work is killing me

  • Richard HaseltineRichard Haseltine Posts: 100,776

    A GeoGraft attached to a figure, usually hiding some part of the base model and welding itself into the hole(s) left. It may or may not have new bones, it will (almost) certainly be in some way different from the base.

    A Geo(metry) Shell is a live copy of the base shape, any chnage to the shape or pose will be reflected by the Shell. The shel can however, have its own distinct materials and can also be offset from the base figure (using a Push Modifier, which can now have its own weightmap).

  • crosswindcrosswind Posts: 6,926

    anders869 said:

    Hylas said:

    you are confusing geoshells and geografts

    Oh, my bad, i'm learning hehehe

    But what is the difference?

     

    crosswind said:

    Hylas said:

    you are confusing geoshells and geografts

    Never mind... Nowadays some people just drop threads then never show up again...haha.

     

    Here iam again xD

    A little late, work is killing me

    Happy to find you well !  Take your time man !

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