How to adding bones to strand based hair?

aserwaserw Posts: 1

[How to adding bones to strand based hair?] It's not the same as a mesh hair.

Post edited by Richard Haseltine on

Comments

  • crosswindcrosswind Posts: 6,926

    The SBH you made with SBH Editor ? If so, you have no way to add bones to it no matter with Joint Editor or Transfer Utility. You have to generate PR hair firsly then export it to a static mesh OBJ. Import the hair mesh then rig it. But after these process, the hair is not an SBH anymore.

  • lilweeplilweep Posts: 2,487
    If you cant do with bone weights, you could perhaps add a bone as a driver/controller of a morph for the hair, but at that point why not just use the morph from parameters rather than bone?
  • aserwaserw Posts: 1
    edited August 20
    Post edited by aserw on
  • crosswindcrosswind Posts: 6,926
    edited August 20

    You have this hair and want its bangs like that ? or you want the bangs of other SBHs like that ?

    If you mean the former, there're bang curl morphs on this hair, just dial them.  If you mean the latter, Daz users can only deform SBHs by using d-Former (move, scale, rotate...)...

    Post edited by crosswind on
  • lilweeplilweep Posts: 2,487
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