Objects "bleeding" through solid surface. Faulty product in the store?

ancanar_3dfb1cf89dancanar_3dfb1cf89d Posts: 29
edited August 19 in Daz Studio Discussion

The problem involves this two products:
Parkside High Hallways | Daz 3D
East Park High Hallways | Daz 3D

As You can see on the attachmnet the shapes of the objects behind the doors are visible like the door was transparent in some way. Am I doing something wrong or this may be a faulty product and should I contact DAZ support about it and maybe request a refund?



 

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Post edited by ancanar_3dfb1cf89d on

Comments

  • GordigGordig Posts: 10,053

    ancanar_3dfb1cf89d said:

    As You can see on the attachmnet the shapes of the objects behind the doors are visible like the door was opaque in some way.

    If the door were opaque, you WOULDN'T see the objects behind it. What rendering engine are you using?

  • Gordig said:

    ancanar_3dfb1cf89d said:

    As You can see on the attachmnet the shapes of the objects behind the doors are visible like the door was opaque in some way.

    If the door were opaque, you WOULDN'T see the objects behind it. What rendering engine are you using?

    Damn my english :P Sorry. I am using Nvidia Iray (MDL) 

  • felisfelis Posts: 4,318

    I think that what you are seeing is a reflection in the door of the 2 lamps in the same room as the camera.

    In the door, you can also see what looks like (what I assume) is the headlamp that is lighten the scene.

    Have you converted the material to Iray, or just let DS do autoconvertion?

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