G8F anatomical element seamless textures?
mmoch25
Posts: 131
Is there a script available to create the genital textures that blend seamlessly with the torso using the default UVs? I've seen something on sale over at Renderotica for G8M genitals, but nothing for G8 females. I know there are genital grafts for sale at these other sites, but I'm after something for the default genitals.
Post edited by Richard Haseltine on
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If you had a mapping that made the edges of the graft match the underlying mesh then it might be possible to use that on the graft and a shell using the default UVs on top of that, with a mask to belnd the edges. Unfortunately in DS the UV set is a surface setting not a map setting so you can't directly blend on the surface.
NGV8 (New Genitalia) at renderotica makes the matching textures on the fly
Yeah I have that, I was looking for something for the standard genitalia.
How are they made by the PA's? I'm not worried about not blending in Daz, I can copy and paste existing textures in Photoshop, it's getting the texture to match the torso at the seams which is the problem.
The program over on Renderotica is called "Texture Exchanger For G8M".
I expect it varies, but many PAs will use tools like Substance Painter, Mudbox, 3D Coat etc. that allow painting directly onto the model - though even then, I think it can be tricky. Another option is to do the base mesh, then have a version of the graft mapped to take the main body maps around the edges (much as I suggested above), apply the base maps, then bake to the standard UVs and paint in the inner areas using whatever tools are usually used by that artist.
Thanks for your help, it all seems a bit above my novice level, a pity it wasn't better supported by DAZ themselves.
Thanks, but it's more or less the same as the Krashwerks UV. The issue with these two is the textures of the details, while they look good when applied to a torso without the genital graft, but applied to the graft, the details looks like layers of coloured dirt, like a cliff face, in the way the colours go across the details, example below.
So far this is the best option, it's just harder to get textures right because the element of the torso is so small.
I don't think I can follow your argumentation.
Below are 3 images:
Victoria 8, out of the box
Image removed
Victoria 8 with genitals and gen texture
Image removed
Victoria 8 with genitals and torso texture (modified UV)
Image removed
I would not say there is much difference.
If you look at the more intime parts, there might be differences, as the torso texture don't relate to those, but these could not be generated by a script. Because where would you get the input to be able to create a texture?
It's too hard to explain without being able to show the appropriate images. I think I understand your examples, even if the images were removed. It depends on how the genitals are painted on the torso texture map, the more detailed they are, or the greater the colour variation there is the worse it looks using the modified UV. A crude example below. If I could show you actual screen shots it would make sense.
But a bit of messing around in photoshop, and I can get acceptable results.
The only thing the script does is it creates the edge which matches perfectly with the torso, it samples the specific area of the torso texture, the rest will have to be added in photoshop. That's all the "Texture Exchanger For G8M" does, it creates a seamless edge of all the used textures, diffuse, normal, bump and specular. It's then up to you to find a genital texture of similar tone and using the provided mask you copy and paste and adjust the elements until you have a finished texture.