Hiding Polygons - Why does it not Save to File? Next Day the Polygons are Back.

SinisterSh0tSinisterSh0t Posts: 18
edited July 29 in Daz Studio Discussion

So I'm creating a Character in Daz Studio, and Said Character has a Layer of Body-Hair Applied to them, however when I place clothing on them such as armbands, that region where hair is applied to pokes through the armbands. I thought perhaps deleting the polygons of the hair in that region would resolve the problem quickly, leaving the hair on the upper portion of the arm beyond the armband alone.

It did not work. When I did that, the entire body-hair layer would break and would no longer apply to the character and shape to their body anymore.

So, I figured if i can't delete the polygons in that Region of the Arm then i'll hide them instead, So through geometry editor again i Selected the Region of the Lower Arm and Hid the Polygons of that Area.

It worked, for awhile. after i called it for the evening, i saved the file and closed Daz. Next Day when I reopened the file I noticed that the Hair was Visible Once again.

 

So apparently hiding geometry does not save to the file, for some reason. Not sure why but it's frustrating to find that out. I looked up a video about Daz3D Geometry Editing and it talked about creating Surfaces and Material Zones, I thought perhaps that would be the Answer. Create a Surface of that selected Region and then use Cutout Oppacity to hide that Section of Hair Instead, again I failed.

So Now I'm not sure what to do, but i'd appreciate any advice offered to help resolve this. Been Using the software since March and have learned alot, but i'm still just a rookie.

The Body-Hair Packs I've been testing this out have been these:

Lightblue Fullbodyhair G8F at Renderhub

https://www.daz3d.com/lush-beard-and-body-hair-for-genesis-8-female?srsltid=AfmBOooNNUDI0HOTvVDb4iV_W-GNx3X6tHuX4Fd30S49mRL3uei5AIdS

[Before you ask, no the first link isn't implying i'm using this for making an NSFW Piece, I just like the Range of Hair Options and Strengths that the Pack Provides than just a Singular Option.]

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,551

    I usually assign the parts I want to hide to a new group, then add a new bone with the Joint eeditor 9anywhere, it won't affect the rigging so just put it somewhere convenenient) and assign the new group as its Selection Group - that way there is no need to fiddle with surface settings, and restore them if you want to reshow the hair, and once the boen is hidden the geometry isn't sent to the render engine, which may be useful for products like these.

  • SinisterSh0tSinisterSh0t Posts: 18

    Oh, that is a good idea. I'll give that a try, thank you.

  • Richard HaseltineRichard Haseltine Posts: 101,551

    In this case you could also make the items thata re fitted geoGrafts to automatically hide and unhide the geoemtry (and it is fairly easy to turrn parented props into fitted items using the Edit>Obeject>Rigging>Convert prop to Figure and checking the option to have it inherit its parent's bends).

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