Blender to Daz head morph!?

sgvsfgs13fsgvsfgs13f Posts: 11
edited July 16 in The Commons

How to convert a full head (with hair and everything) from blender to daz, and have the body texture match the head.

 

Basically I need a full video on how to do this for either 8.1 or 9 female. With [No Steps Skipped, and what Keys are being pressed]! I've tried watching multiple videos on youtube, and they only [partially] helped!

Post edited by sgvsfgs13f on

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,354

    You can't expect people to do a custom video just for you, rather you need to watch the videos that cover the steps and stitch them together. However, I am not following the initial question - what is your starting point, a non-Genesis head model?

  • sgvsfgs13fsgvsfgs13f Posts: 11
    edited July 16

    Richard Haseltine said:

    You can't expect people to do a custom video just for you, rather you need to watch the videos that cover the steps and stitch them together.

     You say that, but yet I've seen many videos where they start off saying... Someone requested that I show how to bla, bla, bla.

     

    Richard Haseltine said:

    However, I am not following the initial question - what is your starting point, a non-Genesis head model?

    - Yes. A (non-daz) head converted to a head morph, without having wonky eyes.

    - Then make a body texture that matches the original head texture.

    - Then bring over the hair & lashes from blender to daz [the proper way].

     

    Just like the 1s you buy online.

    Post edited by sgvsfgs13f on
  • lilweeplilweep Posts: 2,521

    Um.... there are a lot of steps to that workflow.  The eyelashes and hair could be simple or it could be difficult and you should just treat that step as a separate endeavour to be honest.

    Therefore, I will just focus on the head morph.

    Ultimately, just use the software R3DS Wrap (now called Faceform) and save yourself the trouble.  Briefly, Faceform lets you wrap the G9 or G8.1 mesh to your random Blender mesh.  There are numerous videos online of people doing this with Daz models and if you expect me to google which exact video i think is best i am too lazy for that, and trust you have the intelligence to type in the words into the youtube search bar yourself.  From memory, WP Guru and SHinteo have videos about this workflow.

    After you go through the wrapping process, your output will be your custom head on the G9/G8.1 mesh, which you can load into Morph loader Pro.  Faceform should also be able to transfer the texture from the custom Blender mesh to the wrapped G9/G8.1 UV space, so your output should also be a useable texture. Getting the head texture useable should just be a matter of blending that with existing genesis body figure textures in something like photoshop or substance painter.  

    For loading the morph into Daz, the workflow consists of the following (and thus the things you need to google/youtube are):

    • Morph loader pro
    • Adjust rigging to shape
    • ERC Freeze/ERC Link (to link the adjusted rigging to your new morph)

    If eyelashes and hair are just a basic mesh, you can export from Blender and Import to Daz Studio and use tranfer utility and hope for the best.  Things to google:

    • Transfer utility 
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