Saving Weight Maps on Existing Products?
OVD
Posts: 254
Hey all
I recently bought a 3rd party clothing item for G8F and the weight mapping on it was pretty terrible.
I've been learning about this sort of thing lately so it wasn't hard for me to adjust the weight-mapping on an instance of the product, but I'm wondering how I would go about saving the new weight-mapping so that when I load up the product it will always have the new WM that I've adjusted/improved?
Thanks
Post edited by OVD on
Comments
Save a Figure asset, via: Save As - Support Asset - Figure/Prop Assets... of the tweaked clothing.
Wouldn't Save Modified Assets do that?
Couldn't you just save it as a wearable preset.
I would expect so.
Just select the original vendor name and product/item name from the dropdown list in the save option dialogue, or as gordig said, save modified asset...
But what I really meant was to save it as a Figure asset with OP's vendor name... which should be a better way in such as case. But if OP doesn't need the original ones at all, just overwrite them.
Technically, saving as a Wearable preset will also do but it's not really a best practice... better save all geometry / weight / rigging.... etc. data into DSF files rather than user-facing files...
Don't forget that if you do overwrite the original any update will remove your work.
Excellent, that's what I was looking for thanks! It worked a little differently than I thought that would.
Thank you. My issue is that I have a figure purchased from the Daz Store (not a character for a Genesis, but a unique human figure) that has very mismatched Left/Right weight maps on the hand/forearm area. Getting a vendor fix through Daz QA and testing in any reasonable time frame seems impossible these days, so I want to fix it myself. We've already been waiting weeks for other submitted fixes to this character to appear in DIM. If a real update ever comes through, I'll be happy to have the real fix overwrite my amateur attempt. I see this as a good learning opportunity. If I mess it up, I can always reinstall the original character from DIM.
Since the Left side weight mapping seems better than the Right side, is there a simple way to mirror the weight map from the Left to the Right? Or do I have to paint and smooth to fix it?
Try this: select the target geometry (to which you want to copy), then right-click and select "Weight Map Symmetry..." then select an axis (probably X) and the direction (left to right or right to left)
Thank you. That was simple and worked well.
Great! Another skill in your repertoire. I remember trying to do that on the Weight-Mapped D-Formers that would not save properly...
And I picked up something else very useful and related from this as well! Thank you!