TangoAlpha's Coming Soon Thread [Commercial]

145791022

Comments

  • TangoAlphaTangoAlpha Posts: 4,584
    edited January 2017

    More "Soon" . . .

    smiley

     

    03-Crime-Lab-Props-daz3d.jpg
    1600 x 1000 - 1M
    05-Crime-Lab-Props-daz3d.jpg
    1600 x 1000 - 1M
    06-Crime-Lab-Props-daz3d.jpg
    2000 x 1125 - 1M
    10-Crime-Lab-Props-daz3d.jpg
    2000 x 1125 - 1M
    Post edited by TangoAlpha on
  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited January 2017

    Heh.  Nice pictures hanging in the waiting room.

    Awesome use of shaders and textures (and lights) in the darkened autopsy room.

    Post edited by UnifiedBrain on
  • TangoAlphaTangoAlpha Posts: 4,584

    Product placement? Moi? Heaven forbid! angel

     

    wink

  • SpottedKittySpottedKitty Posts: 7,232

    Heh.  Nice pictures hanging in the waiting room.

    What's the one on the wall behind the reception desk? I don't recognise it, but the little bit I see looks good enough to go right into my cart.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited January 2017

    Heh.  Nice pictures hanging in the waiting room.

    What's the one on the wall behind the reception desk? I don't recognise it, but the little bit I see looks good enough to go right into my cart.

    It's one of @mmoir s - http://www.daz3d.com/carraras-bmf-landscape-pack

    This is the full image from my gallery:

    Post edited by TangoAlpha on
  • SpottedKittySpottedKitty Posts: 7,232
    What's the one on the wall behind the reception desk? I don't recognise it, but the little bit I see looks good enough to go right into my cart.

    It's one of @mmoir s - http://www.daz3d.com/carraras-bmf-landscape-pack

    <squee>

    <keels over>

    <thud>

    One of these days, I've got to work at learning Carrara; so far I just haven't managed to wrap my head around it. I wonder, though, if anything like that could be done using the new Iray Terradome and lots and lots and lots of instancing...?

  • TangoAlphaTangoAlpha Posts: 4,584

    I don't have the terradome, but in theory it should be doable . . . (use low poly trees etc for the distant zones)

  • PhilWPhilW Posts: 5,145
    edited January 2017

    I have been doing a bit of testing for Tango Alpha on this set and I can confirm that it is awesome! So much detail and scope for images, multiple rooms that not only fit with his "County Crime Lab" theme, but can also be general office space. Here are a couple of images done with Octane too.

    County Crime Lab01.jpg
    1280 x 720 - 265K
    Int-Admin Conference.jpg
    1280 x 720 - 223K
    Post edited by PhilW on
  • HeadwaxHeadwax Posts: 9,987

    looks superb!

    does it work in Car 8.1 as well as Car 8.5?

  • TangoAlphaTangoAlpha Posts: 4,584
    head wax said:

    looks superb!

    does it work in Car 8.1 as well as Car 8.5?

     

    I have no idea, since I don't have 8.1, sorry. Phil might know, if he tried it?

  • PhilWPhilW Posts: 5,145

    Sorry I don't have 8.1 installed on my latest machine. I could maybe look at it but it won't be today.

  • HeadwaxHeadwax Posts: 9,987

    Thanks, no worries . ;)

  • DiomedeDiomede Posts: 15,169

    Looks like another winner.  My breath is either bated or baited.  Maybe I should just say I can't wait.

  • TangoAlphaTangoAlpha Posts: 4,584

    Bated. Definitely bated. (as in abated, meaning reduced. So an abated breath is a reduced breath, or a held breath...) smiley

    Or maybe you breathe worms . . .

  • StezzaStezza Posts: 8,061
    edited January 2017

    will it have the crooked road line markings option available?

    Post edited by Stezza on
  • TangoAlphaTangoAlpha Posts: 4,584

    Not sure what you mean by crooked road line markings, but it does have both left and right side options.

  • DartanbeckDartanbeck Posts: 21,570
    What's the one on the wall behind the reception desk? I don't recognise it, but the little bit I see looks good enough to go right into my cart.

    It's one of @mmoir s - http://www.daz3d.com/carraras-bmf-landscape-pack

    <squee>

    <keels over>

    <thud>

    One of these days, I've got to work at learning Carrara; so far I just haven't managed to wrap my head around it. I wonder, though, if anything like that could be done using the new Iray Terradome and lots and lots and lots of instancing...?

    Soooo much easier to do in Carrara. Truly. Especially with that BMF Landscapes pack he mentions by mmoir. 

  • DartanbeckDartanbeck Posts: 21,570

    What a fantastic kit, TA! Fantastic (as always) !!!

  • ChoholeChohole Posts: 33,604

    Not sure what you mean by crooked road line markings, but it does have both left and right side options.

    Maybe he means this sort of road markings  

  • TangoAlphaTangoAlpha Posts: 4,584

    No, it doesn't have zig-zags on the crossing.

  • StezzaStezza Posts: 8,061
    Chohole said:

    Not sure what you mean by crooked road line markings, but it does have both left and right side options.

    Maybe he means this sort of road markings  

    Yep, thems the ones.. for the ones coming home from the pub...  lol

    well, that's what my uncle told me when I was a young visitor to England. :-)

  • TangoAlphaTangoAlpha Posts: 4,584

    painted BY someone coming home from the pub, probly.

  • TangoAlphaTangoAlpha Posts: 4,584

    Thanks to @PhilW we've discovered that it's not immediately 8.1 compatible, but it can easily be made to be. Seems that 8.5 introduced a new bitmap sampling method, "Fast Mip Map" and made it the default. If you open something with fast mip mapping in 8.1, there's all sorts of bits don't show up and it looks kinda meh. But converting the shaders to use the old "Sampling" filter will fix it. The .car files are uncompressed text, so it's just a matter of opening them in TextEdit (or Notepad in Windows), searching for Filt 3 and replacing with Filt 0 The set after this one will have that done by default.

    Thanks again to PhilW for finding th problem and its solution.

  • TangoAlphaTangoAlpha Posts: 4,584

    BTW, you can see a sneak peek at what's coming after on my FB and DA pages (see sig). Please Like / Follow / Watch if you can - every little helps . . . smiley

  • PhilWPhilW Posts: 5,145

    No problem - thank YOU for your help with my new set too!

  • HeadwaxHeadwax Posts: 9,987
    edited January 2017

    Thanks to @PhilW we've discovered that it's not immediately 8.1 compatible, but it can easily be made to be. Seems that 8.5 introduced a new bitmap sampling method, "Fast Mip Map" and made it the default. If you open something with fast mip mapping in 8.1, there's all sorts of bits don't show up and it looks kinda meh. But converting the shaders to use the old "Sampling" filter will fix it. The .car files are uncompressed text, so it's just a matter of opening them in TextEdit (or Notepad in Windows), searching for Filt 3 and replacing with Filt 0 The set after this one will have that done by default.

    Thanks again to PhilW for finding th problem and its solution.

    thank you gentlemen. Nice discovery PhilW .... I buy 99 percent of things made by Carrara users for Carrara but always find I get more joy when I can use the products as well as own them.

    I'll be able to run that on Hemlock Folly etc and see how I go

    cheers ;) 

    Post edited by Headwax on
  • chickenmanchickenman Posts: 1,202
    edited January 2017

    Fenrics Advanced Shader doctor can fix it as well.

    Advanced shader doctor screen.jpg
    1277 x 1004 - 368K
    Post edited by chickenman on
  • HeadwaxHeadwax Posts: 9,987

    thanks chickenman.

    I seem to have 

    • Shader Doctor
    • Skin Doctor
    • Multi-Shader Editor
    • Layer Blending Shader
    • Enhanced Color Balance Shader
    • Enhanced Color Merge Shader

    but not the advanced one - I must have bought the others from his site ? and not the bundle as sold here

  • TangoAlphaTangoAlpha Posts: 4,584
    edited February 2017

    I used Fenric's Advanced Shader Doctor on my current WIP, with mixed results. First off, it won't fix normal maps or texture maps in the reflection channel, so you've still got to go through the shaders by hand. Secondly, all my Highlight values got changed to Color, which I didn't want or ask for. Thirdly, all my procedural glass and metal shaders got borked (transparency & reflections all set to none). I didn't notice until my next render, and I'd done several other things in between, but losing all those shaders at once was too much of a coincidence.

    So I think overall my recommendation would be to do the file search & replace rather than using the advanced shader doctor.

    Post edited by TangoAlpha on
  • chickenmanchickenman Posts: 1,202

    Good to know.

Sign In or Register to comment.