Garden Gnome/ Lawn Ornament

richardandtracyrichardandtracy Posts: 5,663
edited July 4 in Freebies

I missed @Sazzyazzca's request for a Lawn Ornament/ Garden gnome last year (https://www.daz3d.com/forums/discussion/639181/kitschy-lawn-ornaments-please-especially-gnomes) however I stumbled across it a few days ago, and it rather tickled my fancy. However I simply can't model a garden gnome. So, I looked carefully at Thingiverse & saw that there were a number of models released under the Creative Commons licenses, and the one that attracted me was by MakerBot at Thingiverse. The mesh was released under the Creative Commons Attribution License, which permits modification & distribution.

I took the STL mesh, converted to OBJ, did some detriangulation and then UV mapped, created a texture & then a prop. So, please find attached a rather high poly (93k) prop that originated from a scanned concrete gnome.

The texture is intended to look like a fairly recently home painted gnome. It's about 20cm high.. What more can I say other than 'Ihope you smile as much with it as I did'.

Regards,

Richard

Gnome 1 Promo.png
800 x 800 - 1M
zip
zip
Gnome 1.zip
4M
Post edited by richardandtracy on

Comments

  • Faeryl WomynFaeryl Womyn Posts: 3,623

    Perfect for any garden and thank  you.

  • richardandtracyrichardandtracy Posts: 5,663
    Thank you. I have looked at a sleeping gnome model, however won't proceed with it until I have created my own decimation routine to reduce the number of facets to a slightly more acceptable level. 570,000 facets is ridiculous for a gnome. Regards, Richard.
  • Faeryl WomynFaeryl Womyn Posts: 3,623

    I know a program that does that.

    https://github.com/wjakob/instant-meshes

    And here's a good video on how to use it.

  • richardandtracyrichardandtracy Posts: 5,663

    Thank you. I hadn't been aware of that program. Looks really useful. I frequently have a good deal of hand re-meshing to do after using SolidWorks and exporting to STL and converting to obj. This may save a good deal of time with that, too.

    As an aside, I first got involved with meshing models in 1988 with an early PC based finite element stress package. 200 elements (facets). It took nearly a week to generate the model.. Now, cutting the facets from quarter of a million to just a few thousand takes mere seconds. Amazing.

    Regards,

    Richard 

  • richardandtracyrichardandtracy Posts: 5,663
    edited July 7

    @Faerly Womyn, the program worked nicely. Very fast & efficient.

    I made a mistake afterwards & I'm still seething as a result. The mistake I made was to think that one of the world's most frustrating and unhelpful programs around could help. The mistake I made - I tried to use 'Blender' to unwrap the mesh to create a UV map. I'm still wound up by the mind boggling levels of infuriation built into it. And, not unexpectedly, I couldn't follow the step by step instructions to complete it beacuse every command referred to didn't exist, and none of the myriad of key-presses worked, so I barely stopped a few moments before punching my screen. I was sufficiently wound up that going to Carrara didn't help.

    Regards

    Richard

    Post edited by richardandtracy on
  • felisfelis Posts: 4,311
    edited July 7

    If you want to unwrap in blender and don't have specific requirements how just:

    1) Go to Modelling [tab]

    2) Select all [A]

    3) UV > Smart UV Project

    Done

    And if you want to export the UV layout

    4) Go to UV Editting

    5) Select all (in left side)

    6) Export Layout

    Idiotic forum SW!!

    Post edited by felis on
  • richardandtracyrichardandtracy Posts: 5,663
    Well. That is the first time I have ever had a single Blender command finish. I've only tried to do things with it for 31 hours. So, that's a fantastic advance. Is it normal for Blender to revert to a default directory as opposed to following the same ease of use as most Windows applications and look at the last one used? Gets wearing when you don't like the output, undo doesn't, you kill it and have to navigate the entire file path again. Regards, Richard.
  • felisfelis Posts: 4,311

    In import & eksport menu, there is a 'recemt' in lower left.

  • richardandtracyrichardandtracy Posts: 5,663
    Nothing like leveraging existing knowledge. Nothing remotely like it. Shame, would make learning quicker and infinitely less frustrating.
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