[Released] Oso Perrito for Genesis 9 [Commercial]

Woof woof!

https://www.daz3d.com/oso-perrito-for-genesis-9

Like most of my anthro products, Perrito is designed as several overlapping shapes, giving you a great ability to customize. If you want a dog person with human-like (plantigrade) legs? You can do that. Claws or no claws.

There is a pose control so you can easily adjust any preset pose to work digitigrade.

The dforce Hair fur uses Iray Curves with Omnihair shader; this allows for highly detailed fur with modest impact. As usual, I have a range of fur quality presets, so you can further adjust impact on renders.

There is a second product that adds an extra facial grooming set of hair and some very different styles, capturing the look of Yorkshire Terriers, Wire Terriers, Schnauzers, and Shiba Inu.

https://www.daz3d.com/oso-perrito-grooms-and-styles

Comments

  • ArtiniArtini Posts: 9,331

    Looks great and I like very much longer fur option.

     

  • EboshijaanaEboshijaana Posts: 488

    I have been waiting for a product like this for a while.

    I have to say, what you did with the leg morphs is GENIUS, avoiding the way digitigrade legs can look messy in certain poses. Even though the feet look cartoonish, once you pose them they behave beautifully.

    The only thing that I'd point out, is that at least my version has no separate claw morphs. The hand and feet options are either full with claws or none with human nails.

    I even managed to make a REALLY good werewolf using custom fur maps I made and the Shiba options.

     

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  • Oso3DOso3D Posts: 14,964

    Yeah, I thought the claws worked better flowing with shorter fingers, somewhere between a paw and a hand. You could use the morph bundle to make the fingers longer.

    As for the toeclaws, just figured too many separate bits was getting out of hand, so it's a judgement call. I will note that the claws from previous anthros I've done should work just fine (cat, bear, corgi).

    Glad you are enjoying it!

  • EboshijaanaEboshijaana Posts: 488

    Yeah, I have enough claw options with Bear, Cat and Otter XD

    Yeah, I have waited for a large canid anthro from you for a good while. This more than fill the need. I also like the tail options being varied.

  • EboshijaanaEboshijaana Posts: 488
    edited July 10

    A quick question, the tail doesn't seem to have as many textures as the main figure has and most tail fur textures don't seem to match any of the body seamlessly.

    Post edited by Eboshijaana on
  • Oso3DOso3D Posts: 14,964

    Yes, after some tests I felt the tail didn't need the same range of options as the base body, particularly since I used a consistent set of colors. Also, as a prop tail, it is not seamless but should work reasonably in most conditions.

    You can always experiment with a white tail and give it specific colors you want, or even make your own color maps.

     

     

  • EboshijaanaEboshijaana Posts: 488



    I had to share this. Perrito+Bone Minion+Home Lupus Poses for WolfBeast= They can see Eternity.

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  • VolvoB10MVolvoB10M Posts: 134

    All materials are showing as this no matter what is applied

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  • Oso3DOso3D Posts: 14,964

    The material presets apply to whatever object is selected. Looking at that screenshot, it's clear that you had the figure selected; it attempted to apply fur shader to the character, not the fur.

    Go into the selection pane, click to open the hierachy of the figure and select the Oso Perrito Base Fur (or go into the tail and select the tail fur, depending), and THEN apply the preset.

    Good luck, and thanks for buying my product!

     

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