Smooth Out Bump

Hi.

I've been working on a render that I'm copying which is a Jill Valentine render. I've found an error on her lower back and I don't know what to do to flatten it without distorting the rest of her back curve? I'm not sure if it's the body or the clothing. I've tried using the sliders in Parameters with the lower back selected but it warps everything else.

 

Jill BSuit Rear Mirror 1st Bump.png
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Jill_Remake_Bodysuit_02.jpg
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Comments

  • felisfelis Posts: 3,903

    If you hide the clothing, is it then visible on her body?

    If not then it must be the clothing. It could be caused by a slightly incorrect weigth map.

    The easiest solution would be to take it to a modeller, and sculpt it away and import as a morph (with reverse defomations). Or you could use mesh grabber to push it in a bit. If you wait for an updated/new mesh grabber it includes a smooth function, but it is unknown when it comes.

    For a single image I would probably fix it with the existing mesh grabber.

  • ElliandraElliandra Posts: 490

    Another option is to use the Mesh Grabber from ManFriday it's great for quick in-scene mesh tweaks and adjustments!
    Mesh Grabber Bundle for Windows
    Mesh Grabber Bundle for MAC

  • n.aspros123n.aspros123 Posts: 33

    @felis @Elliandra  Can Hexagon or Blender be used and have a mesh grabber function?

  • felisfelis Posts: 3,903

    blender can, and Hexagon can as well ( I only have blender).

  • GordigGordig Posts: 9,514

    n.aspros123 said:

    @felis @Elliandra  Can Hexagon or Blender be used and have a mesh grabber function?

    They don't have a mesh grabber function; they have full geometry modeling toolsets.

  • n.aspros123n.aspros123 Posts: 33

    Gordig said:

    n.aspros123 said:

    @felis @Elliandra  Can Hexagon or Blender be used and have a mesh grabber function?

    They don't have a mesh grabber function; they have full geometry modeling toolsets.

    @Gordig Can use these for my issue or I have to get the Mesh Grabber? 

  • GordigGordig Posts: 9,514

    I mean that the modeling functionality of Hexagon and Blender is far beyond what Mesh Grabber can do. Mesh Grabber is fine for moving around a few polygons, but if you want more than that, you'll need a proper modeler.

  • n.aspros123n.aspros123 Posts: 33
    edited June 28

    Gordig said:

    I mean that the modeling functionality of Hexagon and Blender is far beyond what Mesh Grabber can do. Mesh Grabber is fine for moving around a few polygons, but if you want more than that, you'll need a proper modeler.

    @Gordig

    Will a vid like this help in reshaping or push in the bump to make it curve better? https://youtu.be/mC7kKWR6Nws

    Jill BSuit Rear Mirror 1st Bump.png
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    Jill BSuit fix for buns.png
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    Post edited by n.aspros123 on
  • n.aspros123n.aspros123 Posts: 33
    edited June 29

    felis said:

    If you hide the clothing, is it then visible on her body?

    If not then it must be the clothing. It could be caused by a slightly incorrect weigth map.

    The easiest solution would be to take it to a modeller, and sculpt it away and import as a morph (with reverse defomations). Or you could use mesh grabber to push it in a bit. If you wait for an updated/new mesh grabber it includes a smooth function, but it is unknown when it comes.

    For a single image I would probably fix it with the existing mesh grabber.

    @felis

    I've uploaded some pics and it looks like the suit is sticking out further.  

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    Jill Valentine BattleSuit Bump.png
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    Jill Valentine No BattleSuit Bump.png
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    Post edited by n.aspros123 on
  • felisfelis Posts: 3,903

    Yes, it looks like the spline is lifted.

    Does it look ok in base pose?

    If it looks ok in base pose, it seems to be the rigging. Then you could try to use transfer rigging (Edit > Object), with the character as source and the suit as target, and then I would assume it solves it.

    If the suit is bulging in base pose, it looks like the suit has an issue with the modelling, and then you must correct it with mesh grabber or dFormer inside Daz Studio, or in a modelling program. For a single shot I would correct it with mesh grabber. For a generic fix I would use a modelling application.

  • n.aspros123n.aspros123 Posts: 33
    edited June 29

    felis said:

    Yes, it looks like the spline is lifted.

    Does it look ok in base pose?

    If it looks ok in base pose, it seems to be the rigging. Then you could try to use transfer rigging (Edit > Object), with the character as source and the suit as target, and then I would assume it solves it.

    If the suit is bulging in base pose, it looks like the suit has an issue with the modelling, and then you must correct it with mesh grabber or dFormer inside Daz Studio, or in a modelling program. For a single shot I would correct it with mesh grabber. For a generic fix I would use a modelling application.

    @felis

    In T-pose it's lifted. In Hexagon you can see it's lifted in that area from the character body.

    I don't know what I'm doing in Hexagon. I have been selecting the suit, ticking soft selection, reducing the radius, select ring but i'm not sure How to "push in" the buldge so it looks uniform?

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    Jill BSuit fix for buns.png
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    Post edited by n.aspros123 on
  • felisfelis Posts: 3,903

    I don't know Hexagon.

    But looking at your picture, you have the gizmo in the middle, and if you move that a bit in the Z direction, the bumb should get smaller.

  • n.aspros123n.aspros123 Posts: 33

    felis said:

    I don't know Hexagon.

    But looking at your picture, you have the gizmo in the middle, and if you move that a bit in the Z direction, the bumb should get smaller.

    @felis

    I tried with Hexagon but no go. It's not importing the morph back correctly. Do you have a link for mesh grabber? 

  • felisfelis Posts: 3,903

    Are you working on the suit from a base model, and with resolution set to base?

    I don't know it the bridge takes care of that. Else you will not be able to make a proper morph.

    Although as it is the base mesh, you don't need to make a morph, you can update base mesh (Edit > Object > Geometry > Update Base Geometry)

    If you got the bump leveled out, and you can try export it as an Obj, and in DS use transfer rigging as mentioned above. It will be a new object, and you need to mark all surfaces on the existing and copy surfaces, and paste to the new.

    Mesh Grabber exists in different versions, e.g. https://www.daz3d.com/mesh-grabber-win

    Be aware that there should hit a new version in store anytime soon. It has been in queu for 1½ months or so.

  • crosswindcrosswind Posts: 5,362

    Mesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.

    I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.

  • n.aspros123n.aspros123 Posts: 33

    felis said:

    Are you working on the suit from a base model, and with resolution set to base?

    I don't know it the bridge takes care of that. Else you will not be able to make a proper morph.

    Although as it is the base mesh, you don't need to make a morph, you can update base mesh (Edit > Object > Geometry > Update Base Geometry)

    If you got the bump leveled out, and you can try export it as an Obj, and in DS use transfer rigging as mentioned above. It will be a new object, and you need to mark all surfaces on the existing and copy surfaces, and paste to the new.

    Mesh Grabber exists in different versions, e.g. https://www.daz3d.com/mesh-grabber-win

    Be aware that there should hit a new version in store anytime soon. It has been in queu for 1½ months or so.

    @felis

    Tried the text in bold and see attached pic. It was previously set to High Resolution. Doesn't work so changed it to Base and suit craps itself. 

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  • n.aspros123n.aspros123 Posts: 33
    edited June 29

    crosswind said:

    Mesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.

    I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.

    @crosswind

    I'm very very very new to blender as I've only been using 3D apps (Daz) for 3-4 weeks.  Any blender instruction videos or guides to perform the task you suggested I need to do with that bump, Please? 

    Post edited by n.aspros123 on
  • n.aspros123n.aspros123 Posts: 33
    edited June 29

    DP

    Post edited by n.aspros123 on
  • felisfelis Posts: 3,903

    n.aspros123 said:

    @felis

    Tried the text in bold and see attached pic. It was previously set to High Resolution. Doesn't work so changed it to Base and suit craps itself. 

    When you exported the mesh, was it then from A-pose? 

  • crosswindcrosswind Posts: 5,362
    edited June 29

    n.aspros123 said:

    crosswind said:

    Mesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.

    I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.

    @crosswind

    I'm very very very new to blender as I've only been using 3D apps (Daz) for 3-4 weeks.  Any blender instruction videos or guides to perform the task you suggested I need to do with that bump, Please? 

    I simulated your case and gave it a fix in Blender then brought it back to DS... check this short video: https://mega.nz/file/qeg10B5S#YYCh1mmeKcvL4IprIt0UJAP6eJsOZUIm4MRgaw0zU2M

    It's not difficult... just try it.

    Post edited by crosswind on
  • n.aspros123n.aspros123 Posts: 33
    edited June 29

    felis said:

    n.aspros123 said:

    @felis

    Tried the text in bold and see attached pic. It was previously set to High Resolution. Doesn't work so changed it to Base and suit craps itself. 

    When you exported the mesh, was it then from A-pose? 

    @felis

     

    No. I'm using a DM Mirror Talk pose and I only performed the text in bold with no exporting. Um... I don't know how to revert back to A-pose as I've never had to. Does the suit need to be changed to Base from high resolution for exporting to work?

    Post edited by n.aspros123 on
  • n.aspros123n.aspros123 Posts: 33
    edited June 29

    crosswind said:

    n.aspros123 said:

    crosswind said:

    Mesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.

    I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.

    @crosswind

    I'm very very very new to blender as I've only been using 3D apps (Daz) for 3-4 weeks.  Any blender instruction videos or guides to perform the task you suggested I need to do with that bump, Please? 

    I simulated your case and gave it a fix in Blender then brought it back to DS... check this short video: https://mega.nz/file/qeg10B5S#YYCh1mmeKcvL4IprIt0UJAP6eJsOZUIm4MRgaw0zU2M

    It's not difficult... just try it.

    @crosswind

    Does body need to be in A pose? If yes, see my reply to felis.

    I have Daz 4.22 and latest version of Blender. I also have this issue with menu options missing. https://www.daz3d.com/forums/discussion/692756/no-item-option-after-send-to-daz-from-hexagon#latest

    Post edited by n.aspros123 on
  • crosswindcrosswind Posts: 5,362
    edited June 30

    ...

    @crosswind

    Does body need to be in A pose? If yes, see my reply to felis. I have Daz 4.22 and latest version of Blender. 

    You don't have to reset it to A-Pose before fixing FBM on the clothing if you follow the settings in Morph Loader Pro in my video (i.e. the two options in the attached screenshot can assure you fix it in non A-Pose)... However, I still suggest you use A-Pose... It's a standard workflow that all qualified PA and content creators use, which can bring you the most accurate result when sculpting, esp. with Symmetry.

    Well, as for Update Base Geometry, no matter updating vertex position or full geometry, you have to use A-Pose beforehand 'cause this function doesn't Reverse Deformations, that's why it is called Update Base Geometry....

    As for Hexagon, choose Advanced in Show Options. But personally, I still strongly recommend Blender in which all the functions especially Sculpting is much much more accountable for one who frequently make / tweak morphs. The latter is more worth learning...

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    Post edited by crosswind on
  • n.aspros123n.aspros123 Posts: 33
    edited June 30

    @crosswind

    Is this sequence needed to reset the pose to A-pose? 

    Edit>Figure>Zero>Zero Figure Pose

    Or

    https://www.daz3d.com/forums/discussion/8384/resetting-genesis-into-default-pose

    What would happen if I started a new file from scratch. Select the Jill character Without the Eleanora body morph by USB and applied the Suit. Would it have the bump still even before I apply the body morph?

    Post edited by n.aspros123 on
  • crosswindcrosswind Posts: 5,362
    edited June 30

    n.aspros123 said:

    @crosswind

    Is this sequence needed to reset the pose to A-pose? 

    Edit>Figure>Zero>Zero Figure Pose

    Yep, Zero Figure Pose will do.

    Or

    https://www.daz3d.com/forums/discussion/8384/resetting-genesis-into-default-pose

    What would happen if I started a new file from scratch. Select the Jill character Without the Eleanora body morph by USB and applied the Suit. Would it have the bump still even before I apply the body morph?

    It's hard to tell as I don't have these characters. Normally a bodysuit product cannot provide fixed projected morphs for all characters... so probably you'll find this sort of issue. You may just try it anyway. Pls bear in mind that when using these sort of 3rd-party products, tinker things would be a routine. cool

     

    Post edited by crosswind on
  • n.aspros123n.aspros123 Posts: 33

    @crosswind

    I gave a go starting from scratch. Same issues. It's a flaw in the suit. Gonna have to send it to blender. See attachments. I also sent a dm.

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  • crosswindcrosswind Posts: 5,362
    edited June 30

    Yep, I could reproduce the issue, see screenshot1. I personally think it can be acceptable to some extent... but just fix it if you don't like it.

    Anyway, I quickly fixed it in Blender as well as the chest area with Eleanora body morph dialed, so as to make it look more natural.. The bodysuit is not a well-made one but could be used with some tweakings.

    Check you PM, and try fixing it with the way I showed in the video ~

    Post edited by crosswind on
  • n.aspros123n.aspros123 Posts: 33

    crosswind said:

    Yep, I could reproduce the issue, see screenshot1. I personally think it can be acceptable to some extent... but just fix it if you don't like it.

    Anyway, I quickly fixed it in Blender as well as the chest area with Eleanora body morph dialed, so as to make it look more natural.. The bodysuit is not a well-made one but could be used with some tweakings.

    Check you PM, and try fixing it with the way I showed in the video ~

     

    @crosswind

    Now you know what is happening.

    Can you give me guidance on what areas and settings that need to be adjusted, please?

    Did you use daz or blender to make the render? 

    Where did you find the background and how one is setup and angles? Do I use the lighting techniques you suggested in the other thread I have - Various questions about Jill V suit?

    How are morph and suit settings saved as a preset in daz?

  • crosswindcrosswind Posts: 5,362

    n.aspros123 said:

    crosswind said:

    Yep, I could reproduce the issue, see screenshot1. I personally think it can be acceptable to some extent... but just fix it if you don't like it.

    Anyway, I quickly fixed it in Blender as well as the chest area with Eleanora body morph dialed, so as to make it look more natural.. The bodysuit is not a well-made one but could be used with some tweakings.

    Check you PM, and try fixing it with the way I showed in the video ~

     

    @crosswind

    Now you know what is happening.

    Can you give me guidance on what areas and settings that need to be adjusted, please?

    The areas I found on the suit that need to be tweaked: 1) morph: lower back and chest. Some poke-thru happen to Belt on the thighs, need to be fixed a bit; 2) surface: darken base color, add some glossy, increase Bump a bit. (screenshot 1)

    Did you use daz or blender to make the render? 

    DS of course ~

    Where did you find the background and how one is setup and angles? Do I use the lighting techniques you suggested in the other thread I have - Various questions about Jill V suit?

    Room:https://www.deviantart.com/dazwraps/art/RE3-Remake-Jill-Valentine-Apartment-Daz-Scene-926730413

    Lighting pattern is up to your preferences, I used 3 spotlights and tweak the ambient lights a bit. Check your PM.

    How are morph and suit settings saved as a preset in daz?

    As for morphs, you just need to Save Morph Assets ( File - Save As - Support Assets - Morph Assets...) As per my observation, you don't need to save any presets as the character / suit, etc. are pretty simple. Just keeping them in your scene will be fine.

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