How to save a group of material preset?

How to save a group of material preset?
It seem save as material preset can only save one object surfaces.

What if I wanted to save a group of them?

Comments

  • GordigGordig Posts: 9,528

    That's a hierarchical material preset.

  • crosswindcrosswind Posts: 5,388

    Yes, to be exact, you may Group them first, select the Group node, save as an H.Material Preset. Or in another way, e.g.: if you have 10 objects, make them hierarchical firstly, i.e. parent object 2 ~ 10 to object 1, select object 1, save as an H.Material Preset.

    Then the saved H.Material Preset can be either applied on the root node or any of the sub-nodes.

  • JamesJames Posts: 924
    edited June 4

    Okay, I have modeled my house and the H.Materials.
    Now I want to distribute them.
    How to do it, so people can use it?
    Do I just need to make the folders and save it as scene asset?

    Post edited by James on
  • crosswindcrosswind Posts: 5,388
    edited June 4

    The professional way:

    - In your Daz Library, create a sub-folder with your "vendor name" ( for instance,  let's say: James3D ) under Environments folder...
    - If you provide texture maps, create your vendor + product sub-folders in Runtime\Textures folder. Move all the texture maps to "Runtime\Textures\James3D\House", then assign maps to the house in DS from this folder.
    - Save Figure/Prop assets into Environments\James3D\House , with your vendor name. The related DSF files will be saved to Data folder, like: Data\James3D\House... if you define them correctly in Figure/Prop Save Options dialogue.
    - Save all needed Presets to Environments\James3D\House. You can create sub-folders like \Materials as you wish

    Then collect all these folders (Data\James3D\House, Environments\James3D\House, Runtime\Textures\James3D\House ) with keeping the folder structure unchanged !  ZIP them in the root directory of the ZIP file. Then you may share it with your friends or publish it to your store.
    If you have Content Wizard, you even can make an IM installation package. It'll be convenient for the users to install / uninstall it via DIM.

    Post edited by crosswind on
  • JamesJames Posts: 924
    edited June 4

    Is there a way to move texture maps  without have to reassign them again?

    Post edited by James on
  • crosswindcrosswind Posts: 5,388
    edited June 4

    Batch replacing the path of texture maps in Presets DUF files with Notepad++... should be the only quickest way.

    Method:  Open all Preset DUF files, Batch Replace the old path with "runtime\textures\James3D\House"

    Then load your House, apply a Preset for testing, then resave Figure/Prop asset.

    Post edited by crosswind on
  • JamesJames Posts: 924

    How to save the whole house?
    I can only save one object with save as Figure/Prop Save

  • crosswindcrosswind Posts: 5,388

    If they're multiple Props, you can directly save them as a Scene Asset, that'll be quicker.

  • GordigGordig Posts: 9,528

    James said:

    Okay, I have modeled my house and the H.Materials.
    Now I want to distribute them.
    How to do it, so people can use it?
    Do I just need to make the folders and save it as scene asset?

    If you're making something with the intention of distribution, it's advisable to create a separate runtime for that product, so that all of the files are saved separately from all your other content. Doesn't help you at this point in this project, but advice for the future.

  • crosswindcrosswind Posts: 5,388

    Yes, better set up a separate Daz Library, for instance, My Products

  • JamesJames Posts: 924
    edited June 5

    If I set My Products folder,
    My products > Environment > Myhouse

    I put my runtime/textures and data and others in it.

    when people put it the house in different folder ex, MyDAZ3D Library folder, when they load the house, won't the textures be missing ?

    Post edited by James on
  • felisfelis Posts: 3,907

    When inside a content library, DS uses relatively paths.

    I.e. it doesn't include the name of the content library. So when yoú save it it shall include the data, runtime and environment foldes, so the product in enironment will look for data in the data-folder, and textures in the texture folder, and therefore also work for other independant of where they decide to unpack it.

  • crosswindcrosswind Posts: 5,388

    Nope, they won't be missing and they'll work well.  Don't forget that DS always check and load things from relative path. One can place the product folders into any of his / her Daz Libraries that're configured in Content Directory Manager...

  • LeanaLeana Posts: 11,224
    edited June 5

    crosswind said:

    The professional way:

    - In your Daz Library, create a sub-folder with your "vendor name" ( for instance,  let's say: James3D ) under Environments folder...
    - If you provide texture maps, create your vendor + product sub-folders in Runtime\Textures folder. Move all the texture maps to "Runtime\Textures\James3D\House", then assign maps to the house in DS from this folder.
    - Save Figure/Prop assets into Environments\James3D\House , with your vendor name. The related DSF files will be saved to Data folder, like: Data\James3D\House... if you define them correctly in Figure/Prop Save Options dialogue.
    - Save all needed Presets to Environments\James3D\House. You can create sub-folders like \Materials as you wish

    Then collect all these folders (Data\James3D\House, Environments\James3D\House, Runtime\Textures\James3D\House ) with keeping the folder structure unchanged !  ZIP them in the root directory of the ZIP file. Then you may share it with your friends or publish it to your store.
    If you have Content Wizard, you even can make an IM installation package. It'll be convenient for the users to install / uninstall it via DIM.

    I'd recommend giving the files and folders a name a bit more specific than just "House", because you might create another house some day.

    Post edited by Leana on
  • Ted BerlinTed Berlin Posts: 106

    save as = H.Material Preset 

  • JamesJames Posts: 924

    @crosswind

    How to use Content Wizard to make installation zip. I watched the officila tutorial of the product, but he didn't explain how to do it.

  • GordigGordig Posts: 9,528

    What you want is Content Package Assistant more so than Content Wizard.

  • crosswindcrosswind Posts: 5,388
    edited June 6

    James said:

    @crosswind

    How to use Content Wizard to make installation zip. I watched the officila tutorial of the product, but he didn't explain how to do it.

    First, I would strongly recommend Content Wizard rather than Content Package Assitant, especially after I helped to fix some issues for a folk who used the latter.

    You can check my short version tutorial in this thread, and see the problems of CPA tool... https://www.daz3d.com/forums/discussion/comment/8741736/#Comment_8741736

    After clicking the button of "Install Smart Content" in Content Wizard, the button of "Export Zip Files...." next to it will be active. Click it to generate an IM package. Then install it via DIM and check if all metadata are correct before you distributing the package.

    Post edited by crosswind on
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