Genesis 9 missaligned fingers fix
Hey hey folkes,
I figured I'd share this here since I had a hell of a time figuring this out.
So, if you're having issues with the fingers (Mainly the thumb and pinkie) sticking out or rolling in the wrong direction when setting up the avatar for your Gen9 character. Try going back into Daz Studio and renaming the fingers "rCarpal1", "rCarpal2" and so on (And of course lCarpal1 on the left hand), however dont rename the thumbs, I dont know if that can mess anything up, but I havent had any issues keeping the name as "r_thumb1/l_thumb1".
You dont have rename the children under each finger however. Only the first joint in the finger chain. (I also disable rotation limits when exporting).
Hope this saves someone the hours of trial and error I had to do over the last few weeks.
*EDIT*
Another tip; Rename each and every bone with the name "hip" to "Hips", that should stop Unity from complaining when using Mixamo animations, also keeping the names consistent seems to allow the tool to merge all the skeletons so you dont have 10 different version of the same skeleton due to eyebrows/eyes/etc each having their own skeleton.
Comments
There is a thread on this. It's just that the bones aren't assigned corretly, obviously renaming helps Unity figure it out :)
https://www.daz3d.com/forums/discussion/656311
I added a file that you can use to remap the bones if you don't want to rename them...
@aweswan had trouble with it but it works fine for me.
Really wish the forum was better, because I have been trying to fix this for ages until I figured it out myself, even Googled for hours and never found the post you're refering to.