[Solved] dForce animation simulation without keyframes

v1si0n4ryv1si0n4ry Posts: 82
edited June 2 in Daz Studio Discussion

Pretty much what title says. I set up a walking animation using an aniblock (that doesn't create keyframes). The animation plays fine, but when I try simulating the character's dforce dress in the animation, the simulation runs through the timeline without updating the frames (like if all the frames were frame 0). The result is that when playing the animation after simulation, parts of the character's body poke through the dress. Any way to fix this? Creating keyframes in frames beyond frame 0 didn't solve it.

Post edited by v1si0n4ry on

Comments

  • v1si0n4ryv1si0n4ry Posts: 82

    Found out what it was. For some reason, the aniblock wasn't baking properly into the timeline. Had to restart Daz Studio and reload scene to do it.

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