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Yeah string diameter lol. can you imagine the poly count if i used mesh based winding on the strings?
I actually do have a les paul (epiphone make) fender acoustic and peavey predator and play guitar
https://soundcloud.com/steel-rocks/tracks
Playing around with wheels and tire treads, reverse applied a maya tutorial that was tediously excrutiating and i knew hexagon had better shortcuts. But i did flub a few things
:thumbsup:
Link to tutorial
That's some nice progress though @A3DLover! I'm pretty happy with my mag wheel for my car, but I've struggled some with the tire. Will check out that tutorial to see another way to make it work.
Edit to add: That video was tough to follow, but I got the gist of what he was doing. It cracked me up he left the crash of Maya and restart of the project on there. :) He also needs to watch Max's latest video on edge flow. But it did give me some ideas about how to try to tackle this. Will give it another try once I'm done with the cleanup work I'm doing on my car right now. Thanks again for sharing. It helped inspire some ideas.
Playing around with wheels and tire treads, reverse applied a maya tutorial that was tediously excruitating and i knew hexagon had better shortcuts. But i did flub a few things
:thumbsup:
Edit: New attempt this looks better but i forgot the valve stem
Also booleans really hurt the mesh (lug nut holes)
Excellent wheelss A3DLover :)
Here's a little part of a project I am working on at the moment.
Like that routered look on the mirror tabe and leather effect on the seat. How did you get the wood grain texture to look so natural?
Thank you A3DLover. Texture wise, a lot of practice and luck
Working out what size map to use, and checking the scale of things with a test grid helps a lot.
Here's what I've been working on today. Writers are supposed to write what they know, so I modeled something I know . I still need to add a hose and rig it, but that's about all I'm going to do. My hat's off to anyone who does this for a living. I've only been working on this about 5 hours, and I'm sick of looking at it, lol. I can't imagine these PA's spending 2 months or so putting together a project. I'd need a padded cell. Cheers
You didn't miss much. It tastes about the same as regular draft beer from a bar or restaurant. One thing I learned doing research for this model is that hand pumps force oxygen into the keg which causes the beer to go flat in a day or so.
I'm in the same boat A3DLover, no-a-days I can make a bottle of Hobgoblin last a week as shandys.
Great keg Kitsumo, nice texture too :)
Thanks! My pet peeve is 3d stuff that looks way too new. I've been learning a ton of stuff from this forum over the past few weeks.
Nice work! I didn't know keg finishing was a thing till I saw the pictures online. I guess if I ever build my dream home, it'd be nice to have a shiny beer keg in my bar/tavern.
A3DLover, I've got a project on at the moment but if you want I could have a go at unwrapping it for you when I'm done.
Um... Draft beer IS Keg beer... the Kegs are usually just out of sight...
All looks good BTW, have been following awhile and thought that was just too funny to pass up not comenting on.
Thanks. I never knew anything about bar taps, but I assumed they probably used standard kegs. I guess I'd better get back to work on this thing. I got sidetracked by some other stuff.
A3DLover, if you PM me a link with the HXN file I'll see what I can do :)
Awesome! The subject is quite familiar and the model well executed ;)
@Protozoon, thanks! It's my first freebie. I love your work by the way.
I just spotted Jon's model of a gondola, and thought "I did one of those" so went looking for a render, could not find it on my local drives so went on the net and found a few on DA.
Looks good! I have a lot of missing models too. :)
Thanks Max. I do have most of my models backed-up (on External Drives and/or DVDs) but I don't aways back-up my test renders.