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Rendered in DAZ Studio Iray with light emmiters in front of the barrels. Post worked the flames over the emmiters.
Very nice A3DLover.
Been away for a little while, my hard drive decided to die on me. Windows 7 wanted to install on my both my internal drives (wiping out my backups). Not everyhing is lost, I had most of the important stuff like photos backed up on an external drive. Computers can be a pain sometimes :)
Ended up not making many changes in Blender, so this rightly belongs here:)
I wrote earlier that it wa 50K polys - actually 500K!
That is so impressive Roygee.
Thanks, John - that was a real labour of love:)
Great work, Roygee. I hope you use it in many more renders now it's done.
Thanks, Marcus - I intend to:)
My PC isn't anywhere near top of the range; i5, 3.8 Hz, 8Gig RAM - Hex has no problem with 500K polys, but SubD level 1 gave me a warning, so took it to Blender. No problem there.
Blender has a very different way of dealing with high poly counts - just for fun, I downloaded a 9 Billion poly test scene for Blender - rendered in 5 minutes at 1920 X 1080, high quality, in just over 5 minutes!
very cool model
Neat modelling - would look great in a cartooney scene:)
Looks like you haven't UV mapped it?
Carrara automatically applies smooth shading - which is a different thing to the subdivision smoothing WDJ was referring to. This is what gives meshes imported to Carrara that ugly marshmallow look. It also often applies arbitrary creasing to some edges where you don't want. The first thing to do when importing an object into Carrara is to sort those out! Apply your own smooth shading and/or creasing where you want them to be.
Bryce materials don't work very well with anything but Bryce - same could be said of any procedural shaders applied in any application other than the one they were made in.
To get the effect I think you are going for in Carrara, first prize is good unwrapping and 3D painting. If you don't feel up to unwrapping and 3D painting, procedural shaders which aren't derived from images is the next best. Carrara has quite a few which resemble the texture you have put on your plane - the mud shaders look like they would work.
A good thing about Carrara is that you can increase the level of subdivision smoothing without affecting the mesh - you can choose to have it only show at render time, which makes the mesh easier to work with at the model stage - you will still take the render time hit of a higher poly count model, though.
Aah - Anim8or:) I got started in Anim8or - great little app with some quite advanced features for its time. Such a pity Steve never continued development, it could have been a contender!
From what I remember, Lithunwrap was pretty good.
Unfortunately, UV mapping is a necessary evil. Using a dedicated UV mapper, such as UU3D is almost a pleasure. Seriously though, Hexagon's UV mapping is far superior to Carrara in every way. It does have the drawback that it doesn't preserve seams and pins after saving and shutting down, so that part has to be done in one sitting, but otherwise it has a lot more functionality than what you get in Carrara.
But I guess, each to his own. Best to use what you are comfortable with:)
Wow - that must be the original Evenrude!
Blacksmith 3D, UU3D and Blender all have a function to unwrap anything in a flash, no skill required. The result is only good for 3D painting, can't be used for templates, though.
Never heard of PSPx4 but "Blacksmith" comes up from time to time. Nice results! When I read your post I seemed to recall that LuxRender is related in some way to the "Reality" render, um, engine. That so? I see it does mention both "Reality" and "LuxRender" in the water mark.
Since the origial post I have moved up to PSPx6 (X8 is the latest version) PaintShop Pro, could call it a poor man's PhotoShop but I prefer to look at it as PSP for artwork and PS for photo manipulation.
Blacksmith is excellent I think, there are more expensive apps out there but I got BlackSmith to see if I would use that sort of thing, it fulfils my needs so I will stick with it.
Reality is a plug-in for Daz Studio which allows you to set your materials and send the scene to LuxRender to be rendered. Iray does the same thing, but Reality lets you do more, sorry not more - not easy to explain, With Reality you can tweak the settings and see the results in a preview window so as you get better with the app the more efficent your workflow. I do not think I've explained myself properly, please do a google search on Reality and you'll see some of Paolo's tutorials.
Please read the above as me being a keen modeller, not an artist - I just love to model :)
Simple - start with a cube, push and pull some verts.....:)
Not a Harley, but a lot faster!
http://www.sharecg.com/v/37358/browse/5/3D-Model/KawaNinja
Again, not a Harley but here is something which I found informative -
https://www.youtube.com/watch?v=-Scn_kDCc8o
It's an eight part tutorial by Danny (CG-Dreams) on making a future bike - a lot faster than Roygee's coz this has jet engines :)
PSP!!! Of course - I must have had a mental blank there, sooooo sorry. I always refer to PaintShop Pro and PhotoShop as "PSP" and "PS". Thanks!