KindredArts Projects [Commercial]

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Comments

  • KindredArtsKindredArts Posts: 1,239
    edited September 2016

    Just a quick note - a big thank you to everyone who picked up The Farmyard, or is planning to do so. You're all keeping my lights on, and it's very much appreciated! I know i don't always update this thread with what i'm working on, which is just plain bad manners, but i will endeavour to improve.

    Poseidon Station:

    I wanted to have something ready for halloween, and since i adore sci-fi i couldn't help myself. Poseidon station takes different elements from the Era of practical sci-fi horror sets, like Event horizon, Alien and 2001. I couldn't track down any useful textures for this project so 99% of the set is hand painted, with hand sculpted normals and tertiary detailing. I'm wrapping before the end of the week, so if you have any requests or suggestions. drop them below. I've left some renders below of the corridors, everything else is still painstakingly unfinished unfortunately.

    (The renders below are still W.I.P)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Poseidon1.jpg
    1920 x 1080 - 2M
    Poseidon2.jpg
    1920 x 1080 - 1M
    Post edited by KindredArts on
  • SorelSorel Posts: 1,395

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

  • RiggswolfeRiggswolfe Posts: 905
    edited September 2016

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    Post edited by Riggswolfe on
  • Sorel said:

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

    Thanks Sorel. I've got a pretty good PBR based workflow down now, So everything looks quite good in Iray. It takes a lot more planning though, every modular part requires a unique map since there's AO and curvature detail. Worth it :)

     

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    I dug up a lot of alien concept art and used a lot of stills to try and keep a consistent theme. It's amazing how similar construction styles span across movies over several decades. Event horizon had a heck of a lot of alien inspiration in the set design.

    There are a few different corridors and there will indeed be rooms. How many rooms is up in the air at the moment, since the texturing is quite time consuming. I'm currently building a crew quaters, and i'll hopefully add some engineering/storage rooms. I'll update the thread when i have a better scope.

    The scene will be broken up into modular sections I.E. Corridor A, Corridor B, Intersection A, Intersection B, Room A, Room B Etc. You will definately have plenty of parts to hide for camera/light access.

  • Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

  • Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

  • Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

  • XenomorphineXenomorphine Posts: 2,421
    edited September 2016
    Sorel said:

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

    Thanks Sorel. I've got a pretty good PBR based workflow down now, So everything looks quite good in Iray. It takes a lot more planning though, every modular part requires a unique map since there's AO and curvature detail. Worth it :)

     

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    I dug up a lot of alien concept art and used a lot of stills to try and keep a consistent theme. It's amazing how similar construction styles span across movies over several decades. Event horizon had a heck of a lot of alien inspiration in the set design.

    There are a few different corridors and there will indeed be rooms. How many rooms is up in the air at the moment, since the texturing is quite time consuming. I'm currently building a crew quaters, and i'll hopefully add some engineering/storage rooms. I'll update the thread when i have a better scope.

    The scene will be broken up into modular sections I.E. Corridor A, Corridor B, Intersection A, Intersection B, Room A, Room B Etc. You will definately have plenty of parts to hide for camera/light access.

    Definitely seeing Nostromo infouence in this (particularly the green/red visual locking system), but love how someone is looking towards EH, too! Espcially adore how this will be modular. That was the one hope which sprang to mind when looking at those preview pictures. Stuff like corners, T-sections and intersections make sets like this infinitely useful. These might even match up with some of Stonemason's stuff, like the Nova, possibly.

    For some reason, I really love the angular ceiling light strips you've done for this.

    Will there be clean and used/damaged alternative texture versions?

    Looks very close to some of the set design aesthetics from the recent 'Alien Isolation' game. Just need someone to give us an array of props so that we can place irregular-looking hive resin over sets like these. :) Wish that someone would!

    Any plans for a more industrial, Hadley's Hope-like selection of modular corridor kits for futuristic colonies?

    Post edited by Xenomorphine on
  • Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

     

    Sorel said:

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

    Thanks Sorel. I've got a pretty good PBR based workflow down now, So everything looks quite good in Iray. It takes a lot more planning though, every modular part requires a unique map since there's AO and curvature detail. Worth it :)

     

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    I dug up a lot of alien concept art and used a lot of stills to try and keep a consistent theme. It's amazing how similar construction styles span across movies over several decades. Event horizon had a heck of a lot of alien inspiration in the set design.

    There are a few different corridors and there will indeed be rooms. How many rooms is up in the air at the moment, since the texturing is quite time consuming. I'm currently building a crew quaters, and i'll hopefully add some engineering/storage rooms. I'll update the thread when i have a better scope.

    The scene will be broken up into modular sections I.E. Corridor A, Corridor B, Intersection A, Intersection B, Room A, Room B Etc. You will definately have plenty of parts to hide for camera/light access.

    Definitely seeing Nostromo infouence in this (particularly the green/red visual locking system), but love how someone is looking towards EH, too! Espcially adore how this will be modular. That was the one hope which sprange to mind when looking at those preview pictures. Stuff like corners, T-sections and intersections make sets like this infinitely useful. These might even match up with some of Stonemason's stuff, like the Nova, possibly.

    For some reason, I really love the angular ceiling light strips you've done for this.

    Will there be clean and used/damaged alternative texture versions?

    Looks very close to some of the set design aesthetics from the recent 'Alien Isolation' game. Just need someone to give us an array of props so that we can place irregular-looking hive resin over sets like these. :) Wish that someone would!

    Any plans for a more industrial, Hadley's Hope-like selection of modular corridor kits for futuristic colonies?

    There's definately a lot of alien influence in there, i've watched a lot of behind the scenes footage of them building the sets and tracking what materials they used. I don't want this era of set design to be forgotten, and hopefully a few people will still have an affinity with it.

    The set is constructed with big modular chunks, and i will probably add some sections as extras to extend hallways etc. But it's not a build-your-own construction set, so bare that in mind. Also, i don't think i can fit in texture variations at this point, since there's so many maps to contend with, but i'm not ruling out texture expansions in the future or even set expansions. I'm working with another artist on here and i've already pushed back the deadline on this several times. If i push it back again i'm going to get in trouble :(

    I have thought about hadleys hope, but you are skirting near Giger terrirtory at that point. A lot of people have asked me about Giger inspired sets (like a lot of areas in Aliens) but my penmanship just isn't quite good enough to do it justice. It would take a lot of hand drawn normals, and improvisation since i can't just copy set designs 1:1. I will do something along these lines though, too many people have inquired for me to ignore it.

  • Giger wasn't employed for 'Aliens'. The Hadley's Hope complex was co-created by James Cameron and Ron Cobb. Interesting stuff about it here:

    https://alienseries.wordpress.com/2012/10/18/hadleys-hope/

  • Giger wasn't employed for 'Aliens'. The Hadley's Hope complex was co-created by James Cameron and Ron Cobb. Interesting stuff about it here:

    https://alienseries.wordpress.com/2012/10/18/hadleys-hope/

    Great link. I knew he was only credited for the original alien design, but you can see a lot of his inspiration in the set design. If you look at this shot, you can see all the xeno webbing and that is what would take a heck of a long time. Other parts of the colony i could probably pull off, but that scaled webbing design would take some serious effort. 

  • Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

     

    Sorel said:

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

    Thanks Sorel. I've got a pretty good PBR based workflow down now, So everything looks quite good in Iray. It takes a lot more planning though, every modular part requires a unique map since there's AO and curvature detail. Worth it :)

     

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    I dug up a lot of alien concept art and used a lot of stills to try and keep a consistent theme. It's amazing how similar construction styles span across movies over several decades. Event horizon had a heck of a lot of alien inspiration in the set design.

    There are a few different corridors and there will indeed be rooms. How many rooms is up in the air at the moment, since the texturing is quite time consuming. I'm currently building a crew quaters, and i'll hopefully add some engineering/storage rooms. I'll update the thread when i have a better scope.

    The scene will be broken up into modular sections I.E. Corridor A, Corridor B, Intersection A, Intersection B, Room A, Room B Etc. You will definately have plenty of parts to hide for camera/light access.

    Definitely seeing Nostromo infouence in this (particularly the green/red visual locking system), but love how someone is looking towards EH, too! Espcially adore how this will be modular. That was the one hope which sprange to mind when looking at those preview pictures. Stuff like corners, T-sections and intersections make sets like this infinitely useful. These might even match up with some of Stonemason's stuff, like the Nova, possibly.

    For some reason, I really love the angular ceiling light strips you've done for this.

    Will there be clean and used/damaged alternative texture versions?

    Looks very close to some of the set design aesthetics from the recent 'Alien Isolation' game. Just need someone to give us an array of props so that we can place irregular-looking hive resin over sets like these. :) Wish that someone would!

    Any plans for a more industrial, Hadley's Hope-like selection of modular corridor kits for futuristic colonies?

    There's definately a lot of alien influence in there, i've watched a lot of behind the scenes footage of them building the sets and tracking what materials they used. I don't want this era of set design to be forgotten, and hopefully a few people will still have an affinity with it.

    The set is constructed with big modular chunks, and i will probably add some sections as extras to extend hallways etc. But it's not a build-your-own construction set, so bare that in mind. Also, i don't think i can fit in texture variations at this point, since there's so many maps to contend with, but i'm not ruling out texture expansions in the future or even set expansions. I'm working with another artist on here and i've already pushed back the deadline on this several times. If i push it back again i'm going to get in trouble :(

    I have thought about hadleys hope, but you are skirting near Giger terrirtory at that point. A lot of people have asked me about Giger inspired sets (like a lot of areas in Aliens) but my penmanship just isn't quite good enough to do it justice. It would take a lot of hand drawn normals, and improvisation since i can't just copy set designs 1:1. I will do something along these lines though, too many people have inquired for me to ignore it.

     

    Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

    Didn't realise it was downloadable, took a while but finally found them :).  The set is beautiful and the cameras perfect :)  Happy to wait :)  Got a few of your other sets already as project environments for our characters to interact in.  You are truly a talanted artist :)
     

    camera.jpg
    1920 x 817 - 712K
    camera2.jpg
    1920 x 817 - 723K
  • Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

     

    Sorel said:

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

    Thanks Sorel. I've got a pretty good PBR based workflow down now, So everything looks quite good in Iray. It takes a lot more planning though, every modular part requires a unique map since there's AO and curvature detail. Worth it :)

     

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    I dug up a lot of alien concept art and used a lot of stills to try and keep a consistent theme. It's amazing how similar construction styles span across movies over several decades. Event horizon had a heck of a lot of alien inspiration in the set design.

    There are a few different corridors and there will indeed be rooms. How many rooms is up in the air at the moment, since the texturing is quite time consuming. I'm currently building a crew quaters, and i'll hopefully add some engineering/storage rooms. I'll update the thread when i have a better scope.

    The scene will be broken up into modular sections I.E. Corridor A, Corridor B, Intersection A, Intersection B, Room A, Room B Etc. You will definately have plenty of parts to hide for camera/light access.

    Definitely seeing Nostromo infouence in this (particularly the green/red visual locking system), but love how someone is looking towards EH, too! Espcially adore how this will be modular. That was the one hope which sprange to mind when looking at those preview pictures. Stuff like corners, T-sections and intersections make sets like this infinitely useful. These might even match up with some of Stonemason's stuff, like the Nova, possibly.

    For some reason, I really love the angular ceiling light strips you've done for this.

    Will there be clean and used/damaged alternative texture versions?

    Looks very close to some of the set design aesthetics from the recent 'Alien Isolation' game. Just need someone to give us an array of props so that we can place irregular-looking hive resin over sets like these. :) Wish that someone would!

    Any plans for a more industrial, Hadley's Hope-like selection of modular corridor kits for futuristic colonies?

    There's definately a lot of alien influence in there, i've watched a lot of behind the scenes footage of them building the sets and tracking what materials they used. I don't want this era of set design to be forgotten, and hopefully a few people will still have an affinity with it.

    The set is constructed with big modular chunks, and i will probably add some sections as extras to extend hallways etc. But it's not a build-your-own construction set, so bare that in mind. Also, i don't think i can fit in texture variations at this point, since there's so many maps to contend with, but i'm not ruling out texture expansions in the future or even set expansions. I'm working with another artist on here and i've already pushed back the deadline on this several times. If i push it back again i'm going to get in trouble :(

    I have thought about hadleys hope, but you are skirting near Giger terrirtory at that point. A lot of people have asked me about Giger inspired sets (like a lot of areas in Aliens) but my penmanship just isn't quite good enough to do it justice. It would take a lot of hand drawn normals, and improvisation since i can't just copy set designs 1:1. I will do something along these lines though, too many people have inquired for me to ignore it.

     

    Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

    Didn't realise it was downloadable, took a while but finally found them :).  The set is beautiful and the cameras perfect :)  Happy to wait :)  Got a few of your other sets already as project environments for our characters to interact in.  You are truly a talanted artist :)
     

    Awesome, glad you like it. As i said, i'm really backed up with work, but i wont forget about you, i'll probably get a free slot over the weekend. I'll Pm you with a link when it's done.

  • KindredArtsKindredArts Posts: 1,239
    edited September 2016

    Poseidon Station:

    Just a quick update - i'm wrapping the set now and packing up. I should probably start new threads for these, since it's easy to miss, but you can't say i didn't try! Anyway, i took a quick render yesterday - it's a bit dark and dingy because i wasn't quite done with the lights/ceiling, but i thought some of you might appreciate it. This is the main crew quaters:

    Note: There is another sliding door leading into the room, but as i said, i wasn't quite done. You get the idea :)

    Poseidon3.jpg
    1920 x 1080 - 1M
    Post edited by KindredArts on
  • I really like this new set!  Those monitors in the ceiling for each seat is a very nice addtion! :)

  • I really like this new set!  Those monitors in the ceiling for each seat is a very nice addtion! :)

    Thanks KM! Won't be long now :)

  • Malawolf said:

    Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

     

    Sorel said:

    I personally like the look of good hand painted textures, dont have to worry about anything being baked in then. This set is looking great!

    Thanks Sorel. I've got a pretty good PBR based workflow down now, So everything looks quite good in Iray. It takes a lot more planning though, every modular part requires a unique map since there's AO and curvature detail. Worth it :)

     

    I definitely get an Alien vibe from this, I can almost see Ripley in that hallway! Is it just the one hallway or are there more rooms? Also how friendly is it for I-ray renders? IE, can walls that aren't seen be hidden and stuff?

    I dug up a lot of alien concept art and used a lot of stills to try and keep a consistent theme. It's amazing how similar construction styles span across movies over several decades. Event horizon had a heck of a lot of alien inspiration in the set design.

    There are a few different corridors and there will indeed be rooms. How many rooms is up in the air at the moment, since the texturing is quite time consuming. I'm currently building a crew quaters, and i'll hopefully add some engineering/storage rooms. I'll update the thread when i have a better scope.

    The scene will be broken up into modular sections I.E. Corridor A, Corridor B, Intersection A, Intersection B, Room A, Room B Etc. You will definately have plenty of parts to hide for camera/light access.

    Definitely seeing Nostromo infouence in this (particularly the green/red visual locking system), but love how someone is looking towards EH, too! Espcially adore how this will be modular. That was the one hope which sprange to mind when looking at those preview pictures. Stuff like corners, T-sections and intersections make sets like this infinitely useful. These might even match up with some of Stonemason's stuff, like the Nova, possibly.

    For some reason, I really love the angular ceiling light strips you've done for this.

    Will there be clean and used/damaged alternative texture versions?

    Looks very close to some of the set design aesthetics from the recent 'Alien Isolation' game. Just need someone to give us an array of props so that we can place irregular-looking hive resin over sets like these. :) Wish that someone would!

    Any plans for a more industrial, Hadley's Hope-like selection of modular corridor kits for futuristic colonies?

    There's definately a lot of alien influence in there, i've watched a lot of behind the scenes footage of them building the sets and tracking what materials they used. I don't want this era of set design to be forgotten, and hopefully a few people will still have an affinity with it.

    The set is constructed with big modular chunks, and i will probably add some sections as extras to extend hallways etc. But it's not a build-your-own construction set, so bare that in mind. Also, i don't think i can fit in texture variations at this point, since there's so many maps to contend with, but i'm not ruling out texture expansions in the future or even set expansions. I'm working with another artist on here and i've already pushed back the deadline on this several times. If i push it back again i'm going to get in trouble :(

    I have thought about hadleys hope, but you are skirting near Giger terrirtory at that point. A lot of people have asked me about Giger inspired sets (like a lot of areas in Aliens) but my penmanship just isn't quite good enough to do it justice. It would take a lot of hand drawn normals, and improvisation since i can't just copy set designs 1:1. I will do something along these lines though, too many people have inquired for me to ignore it.

     

    Do your newsroom cameras pan and tilt.  Cant find studio cameras for animations.  Would love to purchase props :).

    In the freebie pack? No, they are static props, the camera heads don't move independently. If you let me know how much movement you need on the cameras, i could be able to help you.

    Thanks for the reply, i am after studio cameras (tv) that mimick the movements of real world studio cameras.  Not sure of how far they tilt but i have seen them pan 360.  i have looked everywhere but are not available with pan and tilt function.

    If you could hang on for a while, i could probably re-rig one of the cameras for you, but i'm really squeezed for time at the moment. If you download the set, and make sure the cameras are good enough for your project, i'll seperate the stand for you and rig the head.

    Didn't realise it was downloadable, took a while but finally found them :).  The set is beautiful and the cameras perfect :)  Happy to wait :)  Got a few of your other sets already as project environments for our characters to interact in.  You are truly a talanted artist :)
     

    I've pm'd you, but i'll leave a link to it here as well, incase anyone stumbles across the thread. Rigged Camera: Download

  • Many thanks Kindred.  Really appreciate it :).  willrepy also pm.

  • Poseidon Station:

    Just a quick update - i'm wrapping the set now and packing up. I should probably start new threads for these, since it's easy to miss, but you can't say i didn't try! Anyway, i took a quick render yesterday - it's a bit dark and dingy because i wasn't quite done with the lights/ceiling, but i thought some of you might appreciate it. This is the main crew quaters:

    Note: There is another sliding door leading into the room, but as i said, i wasn't quite done. You get the idea :)

    The improvements to this keep on wowing me. surprise

  • KindredArtsKindredArts Posts: 1,239
    edited September 2016

    Poseidon Station:

    Just a quick update - i'm wrapping the set now and packing up. I should probably start new threads for these, since it's easy to miss, but you can't say i didn't try! Anyway, i took a quick render yesterday - it's a bit dark and dingy because i wasn't quite done with the lights/ceiling, but i thought some of you might appreciate it. This is the main crew quaters:

    Note: There is another sliding door leading into the room, but as i said, i wasn't quite done. You get the idea :)

    The improvements to this keep on wowing me. surprise

    Thanks Xeno, it's queued for testing now so hopefully it should hit the store way before halloween. Here's the cover image, it shows off a few more updates and angles of the set:

     

    Main.jpg
    1000 x 1300 - 833K
    Post edited by KindredArts on
  • Arnold CArnold C Posts: 740
    edited September 2016

    Thanks Xeno, it's queued for testing now so hopefully it should hit the store way before halloween. Here's the cover image, it shows off a few more updates and angles of the set:

    Your promo renders would almost make me watch those movies again... if I hadn't already made a "marathon" two weeks ago (Director's Cuts,  naturally. And o-tone. The german localization is kinda rubbish...).

    Can't find my "shut-up-and-take-my-money" cartoon... smiley

    Got Mihrelle's "Adrienne" from Rendo. Does anyone know a good "John Hurt" look-alike? smiley 

    Post edited by Arnold C on
  • Arnold C said:

    Thanks Xeno, it's queued for testing now so hopefully it should hit the store way before halloween. Here's the cover image, it shows off a few more updates and angles of the set:

    Your promo renders would almost make me watch those movies again... if I hadn't already made a "marathon" two weeks ago (Director's Cuts,  naturally. And o-tone. The german localization is kinda rubbish...).

    Can't find my "shut-up-and-take-my-money" cartoon... smiley

    Got Mihrelle's "Adrienne" from Rendo. Does anyone know a good "John Hurt" look-alike? smiley 

    Thank you good sir, i try! There's not many movies that give off the same vibe these days, I watched prometheus but it didn't quite do it for me. There is a movie called pandorum that was quite good though, but nothing beats early sci fi horror in terms of style and charm. 

    +1 for Adriene though, what a great find. There is a website here that catalogues look-alikes, perhaps you might have some luck with it?

  • Arnold CArnold C Posts: 740
    edited September 2016

    Thank you good sir, i try! There's not many movies that give off the same vibe these days, I watched prometheus but it didn't quite do it for me. There is a movie called pandorum that was quite good though, but nothing beats early sci fi horror in terms of style and charm. 

    +1 for Adriene though, what a great find. There is a website here that catalogues look-alikes, perhaps you might have some luck with it?

    You're very welcome. smiley That's just the kind of style I'm looking for. I really hope it will sell very well for you and we'll see a little more of that "Nostromo"-style stuff. A cockpit (bridge) would be nice... or "Narcissus"-style small-craft interior... angel


    Prometheus' sets and costumes were IMHO kinda plausible about "how things could look like" in around 80+ years and kinda oriented on the original "Alien" style. The "Engineers" plot had an interesting connection to Ancient Earth's mythologies and a nice potential. But at some points the story lost much due to overused action/horror-clichés and overly ridiculous and stupid scriptlines. The two blokes trying to hug a hissing, snake-like alien? (Say "No" to drugs!) The scene is also completely unrealistic: nearly been bitten, today's people would simply point a 12-gauge (or bigger) and just blast that thing into pieces. And with no firepower at hand, most of the time a nice, large stone isn't that far away... For the reason that humanity didn't change much during the past 8+ milllennia I really doubt it will change that much during the next 8+ decades. If ever. cool

    There is an early, undated draft for Spaihts' Prometheus script over at the Internet Movie Script Database. I've heard it would differ a lot from the final shooting script. Didn't had yet the chance to read it trough, though.


    Christian Alvart's Pandorum is a nice example for Germans can do kinda nice movies... if they want to! But it's far from being something exceptional.


    I totally agree. Not only "early sci fi horror", Scott's Blade Runner (although it lost a lot of atmosphere by removing Ford's voice-over on the Director's Cut) is still one of my all-time-favorites for it's unparalleled style, soundtrack and acting. And not to forget Peter Hyams' Outland... smiley


    Thanks a lot for the link. There are some very nice look-alikes listed I never even heard of before. The ones made by "WERT" (pages 19 to 24) look really nice, and they were even made ready for the Genesis figure. Great! If you'd ever create a "Sulaco"-like hangar stage-prop: imagine the blast door slides open and a Power Loader with... Clint Eastwood walks in: "Make... my... day!" cheekylaugh

    Talking about "look-alikes"... I found a very rare picture of Tom Cruise when he just got a role on a Star Trek reboot. As "Redshirt"... laugh

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    Post edited by Arnold C on
  • I'm now wondering if any eventual engineering section will follow the meat grinder look of 'Event Horizon' or the landing claw bay with lots of hanging chains, from 'Alien'. :)

    I was involved in the podcast where we reviewed the original script, over at AVP Galaxy, if you're interested, Arnold C. :) We go over a lot of the differences, what was improved and also what should have been left as it was.

    http://www.avpgalaxy.net/files/podcasts/avpg_pc_episode33.mp3

  • Arnold C said:

    Thank you good sir, i try! There's not many movies that give off the same vibe these days, I watched prometheus but it didn't quite do it for me. There is a movie called pandorum that was quite good though, but nothing beats early sci fi horror in terms of style and charm. 

    +1 for Adriene though, what a great find. There is a website here that catalogues look-alikes, perhaps you might have some luck with it?

    You're very welcome. smiley That's just the kind of style I'm looking for. I really hope it will sell very well for you and we'll see a little more of that "Nostromo"-style stuff. A cockpit (bridge) would be nice... or "Narcissus"-style small-craft interior... angel


    Prometheus' sets and costumes were IMHO kinda plausible about "how things could look like" in around 80+ years and kinda oriented on the original "Alien" style. The "Engineers" plot had an interesting connection to Ancient Earth's mythologies and a nice potential. But at some points the story lost much due to overused action/horror-clichés and overly ridiculous and stupid scriptlines. The two blokes trying to hug a hissing, snake-like alien? (Say "No" to drugs!) The scene is also completely unrealistic: nearly been bitten, today's people would simply point a 12-gauge (or bigger) and just blast that thing into pieces. And with no firepower at hand, most of the time a nice, large stone isn't that far away... For the reason that humanity didn't change much during the past 8+ milllennia I really doubt it will change that much during the next 8+ decades. If ever. cool

    There is an early, undated draft for Spaihts' Prometheus script over at the Internet Movie Script Database. I've heard it would differ a lot from the final shooting script. Didn't had yet the chance to read it trough, though.


    Christian Alvart's Pandorum is a nice example for Germans can do kinda nice movies... if they want to! But it's far from being something exceptional.


    I totally agree. Not only "early sci fi horror", Scott's Blade Runner (although it lost a lot of atmosphere by removing Ford's voice-over on the Director's Cut) is still one of my all-time-favorites for it's unparalleled style, soundtrack and acting. And not to forget Peter Hyams' Outland... smiley


    Thanks a lot for the link. There are some very nice look-alikes listed I never even heard of before. The ones made by "WERT" (pages 19 to 24) look really nice, and they were even made ready for the Genesis figure. Great! If you'd ever create a "Sulaco"-like hangar stage-prop: imagine the blast door slides open and a Power Loader with... Clint Eastwood walks in: "Make... my... day!" cheekylaugh

    Talking about "look-alikes"... I found a very rare picture of Tom Cruise when he just got a role on a Star Trek reboot. As "Redshirt"... laugh

    I will continue with this style as soon as i can. The beauty of sci fi is it's so diverse and open to interpretation, so i can stick with a consistent theme without treading on anyone else's toes. So probably a bridge, engineering deck, observatory, hanger etc.

    I know there was come controversy over prometheus, and it's a shame it didn't quite turn out to be what alien fans wanted it to be. I'm a big ridley fan, so i was open to whatever form the film took, and i wasn't totally disappointed with it. I thought fassbender was brilliant! I am really looking forward to what ridley is working on next, like the new blade runner and alien sequals.

    Hopefully you can get some use out of the look-alikes, Most of them are Gen 4 but still hold up pretty well. Cruise could use some co-stars! :)

     

  • I'm now wondering if any eventual engineering section will follow the meat grinder look of 'Event Horizon' or the landing claw bay with lots of hanging chains, from 'Alien'. :)

    I was involved in the podcast where we reviewed the original script, over at AVP Galaxy, if you're interested, Arnold C. :) We go over a lot of the differences, what was improved and also what should have been left as it was.

    http://www.avpgalaxy.net/files/podcasts/avpg_pc_episode33.mp3

    I'm not sure how to approach the engineering sections yet. I don't want to lose thematic consistency and have it just look like a generic industrial area. The bridge will probably come first, i have some pretty neat ideas for it.

    Btw, i'd never heard of avpglaxy, what a great website. The internet sure is a big place eh?

  • It is. Fox sometimes reaches out to us when they've got a related production going on. We're hoping to get some interviews with the upcoming stuff... Time will tell.

    You might also find some useful inspiration from the 'Mass Effect' trilogy of games (especially the book of concept art which came out). Much of the human-centric set design from there was heavily based on the type of themes you're pursuing.

  • Arnold CArnold C Posts: 740
    edited September 2016

    I was involved in the podcast where we reviewed the original script, over at AVP Galaxy, if you're interested, Arnold C. :) We go over a lot of the differences, what was improved and also what should have been left as it was.

    Thank you, Xeno. I might lend it an ear or two... smiley Currently, I'm examining the other treasures picked from the "Downloads" section, the different script drafts for the first one, the sequel, and Prometheus. Looks like the script at the IMSDB is identical to Spaihts's "ENGINEERS" script at AVP Galaxy. Unbelievable that Lindelof gets his work into the industry, with all that "comicbook sound" expressions. If that's how today's scripts are written it seems obviously why it degraded the last few decades. cool laugh

     

    I will continue with this style as soon as i can. The beauty of sci fi is it's so diverse and open to interpretation, so i can stick with a consistent theme without treading on anyone else's toes. So probably a bridge, engineering deck, observatory, hanger etc.

    I know there was come controversy over prometheus, and it's a shame it didn't quite turn out to be what alien fans wanted it to be. I'm a big ridley fan, so i was open to whatever form the film took, and i wasn't totally disappointed with it. I thought fassbender was brilliant! I am really looking forward to what ridley is working on next, like the new blade runner and alien sequals.

    Hopefully you can get some use out of the look-alikes, Most of them are Gen 4 but still hold up pretty well. Cruise could use some co-stars! :)

    Great to hear! Can we expect all that by Halloween?...  smileywink

    Well, for me Prometheus wasn't a totally disappointment, too. It's a good movie with an interesting background, and while I'm not one of those "Alien" purists I guess I'm more forgiving. I just love good movies with an interesting story and good acting. But with all those avoidable logical flaws and clichés it could have been a great one. Fassbender really is brilliant. And not in Prometheus alone. Unbelievable he's half german, his acting skills must have evolved from his irish half. laugh

    Thanks. The major drawback with using look-alikes is the Damokles Sword of a C&D when it's not officially sanctioned. And in case of all those Poser/DAZ ones I fear that most really aren't. I read somewhere that odnajdy over at Rendo had to pull his Red for M4 'cause ole Bruce told him to. Although I got him before that happened I avoid to make use of him in a project. I just don't want him to maybe lurk on my doorstep someday, sayin' "Yippee Ki Yay..." surprise

    Yeah, he could... and he did. Bruce... surpriselaugh The testrender is a remainder of a project I had in mind a few years ago, based on some elements from the stories of the TOS episode 3.09 "The Tholian Web" and the cancelled "Planet of the Titans" Star Trek movie project, starring Chris Martin's great "Phase II Constitution Class" model in form of a CGI animation titled STAR TREK: Endeavour. Inspired by Tim Vining's great Star Trek: Aurora and Jesùs Orellana's exemplary ROSA. The latter lacks some vital dialogue, though. angel 

    But I came to the conclusion that it would be a lot less complicated better not to mess around with CBS/Paramount's IP, and it would grant a lot more artistical freedom if I'd invent my own background and universe. I'm currently working on the initial script, based on elements similar to Prometheus's... but completely free of any Alien aliens. 

    And look-alikes. laugh

    Post edited by Arnold C on
  • xyer0xyer0 Posts: 5,937

    New set looks good. How do you get such grain-free dark renders? Postworking lighter renders?

  • Arnold C said:

    I was involved in the podcast where we reviewed the original script, over at AVP Galaxy, if you're interested, Arnold C. :) We go over a lot of the differences, what was improved and also what should have been left as it was.

    Thank you, Xeno. I might lend it an ear or two... smiley Currently, I'm examining the other treasures picked from the "Downloads" section, the different script drafts for the first one, the sequel, and Prometheus. Looks like the script at the IMSDB is identical to Spaihts's "ENGINEERS" script at AVP Galaxy. Unbelievable that Lindelof gets his work into the industry, with all that "comicbook sound" expressions. If that's how today's scripts are written it seems obviously why it degraded the last few decades. cool laugh

     

    I will continue with this style as soon as i can. The beauty of sci fi is it's so diverse and open to interpretation, so i can stick with a consistent theme without treading on anyone else's toes. So probably a bridge, engineering deck, observatory, hanger etc.

    I know there was come controversy over prometheus, and it's a shame it didn't quite turn out to be what alien fans wanted it to be. I'm a big ridley fan, so i was open to whatever form the film took, and i wasn't totally disappointed with it. I thought fassbender was brilliant! I am really looking forward to what ridley is working on next, like the new blade runner and alien sequals.

    Hopefully you can get some use out of the look-alikes, Most of them are Gen 4 but still hold up pretty well. Cruise could use some co-stars! :)

    Great to hear! Can we expect all that by Halloween?...  smileywink

    Well, for me Prometheus wasn't a totally disappointment, too. It's a good movie with an interesting background, and while I'm not one of those "Alien" purists I guess I'm more forgiving. I just love good movies with an interesting story and good acting. But with all those avoidable logical flaws and clichés it could have been a great one. Fassbender really is brilliant. And not in Prometheus alone. Unbelievable he's half german, his acting skills must have evolved from his irish half. laugh

    Thanks. The major drawback with using look-alikes is the Damokles Sword of a C&D when it's not officially sanctioned. And in case of all those Poser/DAZ ones I fear that most really aren't. I read somewhere that odnajdy over at Rendo had to pull his Red for M4 'cause ole Bruce told him to. Although I got him before that happened I avoid to make use of him in a project. I just don't want him to maybe lurk on my doorstep someday, sayin' "Yippee Ki Yay..." surprise

    Yeah, he could... and he did. Bruce... surpriselaugh The testrender is a remainder of a project I had in mind a few years ago, based on some elements from the stories of the TOS episode 3.09 "The Tholian Web" and the cancelled "Planet of the Titans" Star Trek movie project, starring Chris Martin's great "Phase II Constitution Class" model in form of a CGI animation titled STAR TREK: Endeavour. Inspired by Tim Vining's great Star Trek: Aurora and Jesùs Orellana's exemplary ROSA. The latter lacks some vital dialogue, though. angel 

    But I came to the conclusion that it would be a lot less complicated better not to mess around with CBS/Paramount's IP, and it would grant a lot more artistical freedom if I'd invent my own background and universe. I'm currently working on the initial script, based on elements similar to Prometheus's... but completely free of any Alien aliens. 

    And look-alikes. laugh

    This set will be available before halloween, all being well, but the other sets will probably be staggered throughout the next year. If i focus on one theme for too long it becomes a chore, and i can't give it 100% if it's a chore. I'll try and fit in a couple more sections before christmas.

    I can't say too much about prometheus since i'm really not familiar with much of the alien lore. I know a lot of people are very particular about the franchise, which is totally fine with me, but i couldn't say if it was a worthy addition or not. I'm hoping Alien: Covenant sparks new interest in the franchise, and i trust ridley to do a good job.

    I didn't know the bruce clone was taken off the store, but i can totally see actors/actresses not wanting their likenesses available to the public. That attitude can't last forever though - If you are competent with zbrush and you have good enough reference images, you can recreate whomever you like in a near photo-realistic fashion within a few days. It's an interesting topic, and i'm not sure how anyone could protect their identity via that medium in the future. If a competent 3d artist can digitally recreate anyone now (like arnie in terminator genesis) then your average joe will be able to do so not long from now.

    I don't know much about star trek at all, but more importantly i don't know how movie studios react to Fan art and CG in general. I thought if you were making non-comercial fan art, there was nothing they could do. Is that not the case?

     

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