Daz hair texture not working [help]
guicosta051
Posts: 0
Hello, I'm trying to send Daz's character's hair to Cinema 4d, but it only sends the lower part, does anyone know how to solve it?
I'm using the plugin that Daz made
image (1).png
614 x 633 - 401K
image.png
1178 x 770 - 757K
Post edited by Richard Haseltine on
Comments
Is that Emile hair? If so, that's strand-based, so what you'll want to do is configure it in C4D as hair.
The hair is now C4D hair, it's attached to your character, and it will render. You'll need to add a hair material to set thickness and whatnot, change the hair settings for density and number of hairs, maybe add a density map to the hairs and/or guides...there's a little bit of a process to get the hair to look exactly as it did in DS, and that will vary from hair to hair.
As an additional note, when exporting SBH from DS, you might want to play around with the Simulate settings under parameters. DS SBH consists of PS hairs and PR hairs, and generally PR hairs will be the full density. If that's more guides than you want, you can try disabling PR hairs and export only the PS hairs, which will usually be much less dense, sometimes only a dozen or so base guides. I think there has been a couple times where even PS hairs were denser than I wanted, so I disabled those as well. If you do this often enough, you'll start to get a feeling for what the right settings are for a given hair.