Transfer/import ALL maps between programs using Diffeomorphic

This is a hybrid Daz3D/Blender question, because I'm not sure which program is doing it. I've been using Diffeomorphic to import Daz models into Blender for some time now. I've been having an issue where certain models are not importing with all the textures that others may have. For example, on some, it may have toenails, but not fingernails. Others, it has a mouth, but not teeth. Another common one (especially since using G8.1) is the eyes - sometimes the model will have Sclera, Irises, Pupils, and Corneas individually. In others, the Sclera and Irises are one, and no Corneas is present. Is this due to some kind of preset using the model's textures in Daz, or is Blender "losing" the files somehow in transit? 

Comments

  • nonesuch00nonesuch00 Posts: 18,163

    It's in the way the original artist distributed / combined the texture materials using the original UVs. Some products have altered UVs as well. Did you check? The UVs need to be manually selected sometimes so you must double check.  I'd say look at those, but the best person to ask for the question would be Lars in the Blender section of these DAZ forums.

  • nonesuch00, I was able to figure it out. When you import using the Diffeomorphic Easy Import option, there's a series of boxes with check marks selected (by default, I'm guessing). One of those is "Merge Materials". I unchecked it, and the problem went away.

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