Was Iray Nerfed to Work with DS?
Nyghtfall3D
Posts: 777
in The Commons
I was just chatting with someone on another board about Iray and Stable Diffusion when I commented that I've often wondered if Daz had to nerf Iray when they licensed it so that it would work with DS. I've never seen a Daz Iray render that looked half as good as nVidia's product demos.
Comments
Nerfed how? I am not aware of any way in which it was restricted, aside from suport for motion blur perhaps (I am not at all clear on that one). Shaders and lighting, of course, make a huge difference to the result.
By tweaking the underlying node trees that control how shaders look when rendered.
Good to know, thanks.
And those are under content creators and us artists' control, right?
Unless you can do a side-by-side comparison of the exact same scene rendered in another Iray renderer, I don't think you can really prove that. Both Maya and 3dsmax have paid plugins for Iray rendering, btw. I don't know of any other programs that has free access to a Iray renderer like Daz Studio. I don't think Poser 12 has iRay. Blender, nope. iClone 8 has iRay, but it's packaged as Omniverse now? I don't know what's up with that. But, anyway, Daz users should be thankful, because you can't find free access to iRay anywhere else.
Fair point.
You can build your own shaders with Sahder Mixer bricks, or if you have MDL code you can place it in a mapped MDL library folder and alt-drag it into Shader Mixer to load it as a custom brick and give it inputs ready for the Surfaces pane to adjust it.
Substance has iray and while I don't have Substance I have seen many people complain DAZ renders of the same things do not look as good as in Substance where they textured them and created the same maps
I think the Substance lighting is harsher than the DS default, so fien details (displacement and bump/normals) are less obvious.