Assets used in promo images

Is it possible to encourage the content creators to always list the assets used when creating promo images?

I am very interested in the outfit (and helmet) shown in the primary and first promo images of the 'PT Expressions HDRI Lighting' https://www.daz3d.com/pt-expression-hdri-lighting.

Comments

  • Matt_CastleMatt_Castle Posts: 2,561
    edited March 22

    aldarri_s said:

    Is it possible to encourage the content creators to always list the assets used when creating promo images?

    Short answer: No.

    Long answer: There's many problems.

    For a non-exhaustive list:

    • The assets may be from a different store.
    • The assets may simply not be available:
      • not yet released
      • no longer available
      • modified to the point that the original is nothing alike
      • custom work that's either not practical to, or not worth, trying to sell.
    • Vendors often have other people do their promos and may not know what the other artist used.
    • Vendors often want to have a unique character in their promos to establish a visual signature, and will not want to reveal the formula for them.
    • Vendors just get one list for all the promos, and when any promo gets rejected, the list is no longer accurate, making it extremely tedious to keep accurate.
    • If the vendor has to be exhaustive about what they list, the list could become massive, particularly if they decide to do any adventurous promos.
    • Some assets are extremely tedious to identify afterwards, even if you've kept the scene file. (Poses, for example, even if the vendor hasn't tweaked them, can't be identified from data in the scene).
    • It takes a lot of time to list the assets in multiple renders, and it's not something that directly makes the vendor any money.

    I am very interested in the outfit (and helmet) shown in the primary and first promo images of the 'PT Expressions HDRI Lighting' https://www.daz3d.com/pt-expression-hdri-lighting.

    I don't immediately know the outfit (although it reminds me of HM's work, they like that hue of glowy blue), but what I can tell you is that the "helmet" is not a helmet: https://www.daz3d.com/recon-drone

    Post edited by Matt_Castle on
  • GordigGordig Posts: 10,047

    Matt_Castle said:

    • If the vendor has to be exhaustive about what they list, the list could become massive, particularly if they decide to do any adventurous promos.

    Granted that I don't do promo art, but here's what the list of used assets looks like for a render that wasn't, by my standards, even that heavy on resources:  https://www.daz3d.com/gallery/user/4816520051949568#gallery=album3784841&page=1&image=1021266

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